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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-12-07
[Complex Text Layouts] Performance optimizations.
bruvzg
2020-12-05
Merge pull request #36382 from aaronfranke/unhide-the-hidden
Rémi Verschelde
2020-12-05
Frees CanvasShaderSDF reference (prevents warning at startup)
Yuri Roubinsky
2020-12-04
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
Rename XR get_type and get_name
Aaron Franke
2020-12-05
Merge pull request #44080 from akien-mga/doc-sync
Rémi Verschelde
2020-12-04
RenderingServer reorganization
reduz
2020-12-04
doc: Sync classref with current source
Rémi Verschelde
2020-12-04
Merge pull request #44084 from vnen/float-is-real
Rémi Verschelde
2020-12-04
Rename TYPE_REAL to TYPE_FLOAT
George Marques
2020-12-03
Reorganize rendering server.
reduz
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-11-30
Fixed crash in canvas_item_add_polyline if color arr has incorrect size
Yuri Roubinsky
2020-11-28
Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
Merge pull request #43828 from Chaosus/restore_line_antialiasing
Yuri Roubinsky
2020-11-28
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-28
Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-27
Restored antialiased lines by emulation using triangle strips
Yuri Roubinsky
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-26
[Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...
bruvzg
2020-11-19
fix for two incorrectly bound texture formats
Jordan Schidlowsky
2020-11-18
Check uniform set validity before freeing
Nick Swoboda
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Merge pull request #42167 from madmiraal/fix-42108
Rémi Verschelde
2020-11-15
Fix new transform to pixel snapping logic
Rémi Verschelde
2020-11-10
Remove Attempted to free invalid ID error
Rafał Mikrut
2020-11-10
Merge pull request #43333 from YeldhamDev/global_rate_scale_min
Rémi Verschelde
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Fix "unifom" typo in RasterizerStorageRD method
Hugo Locurcio
2020-11-05
Disallow setting the AudioServer's 'global_rate_scale' to a value equal or in...
Michael Alexsander
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
Implement DirectionalLight2D
reduz
2020-11-02
Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-10-30
Refactor pixel snapping.
reduz
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-25
Merge pull request #43058 from clayjohn/VULKAN-FXAA-bug
Rémi Verschelde
2020-10-24
Remove extra exposure multiply in FXAA
clayjohn
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-22
Merge pull request #42949 from DavidSichma/shaderglobals
Rémi Verschelde
2020-10-21
Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-21
Fix textureSize & texelFetch shader compilation errors
Yuri Roubinsky
2020-10-21
Shader globals bugfixes
David Sichma
2020-10-20
Remove unused `#define` from the tonemap shader
Hugo Locurcio
2020-10-19
Merge pull request #42915 from Yetizone/negative_lights_behavior
Rémi Verschelde
2020-10-19
Merge pull request #42913 from Calinou/debanding-fix-brightness
Rémi Verschelde
2020-10-20
tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive
Yetizone
2020-10-19
Fix debanding slightly brightening the whole viewport
Hugo Locurcio
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