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2021-01-14
Merge pull request #43923 from madmiraal/fix-43588
Rémi Verschelde
2021-01-13
Merge pull request #45136 from akien-mga/clang-format-11
Rémi Verschelde
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
Renamed `emit_particle` to `emit_subparticle` shader function
Yuri Roubinsky
2021-01-11
Fix shader uniform instances compilation
Yuri Roubinsky
2021-01-11
Merge pull request #45066 from Chaosus/shader_fix_uniform_crash
Rémi Verschelde
2021-01-10
Prevent crash due to assigning incorrect order of instance uniform
Yuri Roubinsky
2021-01-09
Fix LIGHT compilation for canvas shader
Yuri Roubinsky
2021-01-07
Fix multiple issues with one-way collisions
Marcel Admiraal
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-05
Change the light attenuation formulas.
reduz
2021-01-05
Threaded optimizations to cull and render
reduz
2021-01-05
Rewrite render code to be more cache and thread friendly.
reduz
2021-01-05
Reorganize renderer code.
reduz
2021-01-04
Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
Rémi Verschelde
2021-01-04
fix inconsistent normal map shader variable naming
Hendrik Brucker
2021-01-04
Merge pull request #44530 from clayjohn/VULKAN-framebuffer-error
Rémi Verschelde
2021-01-03
SSAO cleanup and fixes
clayjohn
2021-01-02
Typo correction
Muller-Castro
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Expose gltf2 eight weights.
K. S. Ernest (iFire) Lee
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-27
Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanup
Rémi Verschelde
2020-12-27
Merge pull request #44705 from Chaosus/shader_fix_array_postinit
Yuri Roubinsky
2020-12-26
Cleanup leftover functions from adding SSAO
clayjohn
2020-12-26
Rewrite culling to be more cache/thread friendly.
reduz
2020-12-27
Fix using post-init shader array constructors
Yuri Roubinsky
2020-12-27
Merge pull request #44436 from Chaosus/shader_const_switch
Yuri Roubinsky
2020-12-24
Merge pull request #44656 from reduz/cull-fixes-and-optimizations
Juan Linietsky
2020-12-24
Merge pull request #44649 from lyuma/bone_aabb_blendshapes
Rémi Verschelde
2020-12-24
Cull fixes and optimizations
reduz
2020-12-24
Fix BVH to world_aabb, and call update
lawnjelly
2020-12-24
Merge pull request #44641 from reduz/get-frame-setup-time
Rémi Verschelde
2020-12-24
Fix blendshapes and calculation of bone_aabbs
Lyuma
2020-12-23
Use basic uniform set for depth prepass
clayjohn
2020-12-24
Merge pull request #44623 from reduz/rewrite-renderer-indexer
Juan Linietsky
2020-12-24
Add API to get frame setup time on CPU
reduz
2020-12-23
Bind viewport measure functions
reduz
2020-12-23
Replace Octree by DynamicBVH in cull code
reduz
2020-12-23
Merge pull request #44605 from madmiraal/rename-control-margin
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-23
Merge pull request #44487 from bruvzg/ctl_fixes_2
Rémi Verschelde
2020-12-22
Merge pull request #44182 from clayjohn/ASSAO
Rémi Verschelde
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
Merge pull request #44566 from madmiraal/fix-redefined-default-parameter
Rémi Verschelde
2020-12-21
Improve fill aligned text hit testing.
bruvzg
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