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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-02-29
Fix shader's step hint range for integers
Yuri Roubinsky
2020-02-28
Reduce descripter sets in cubemap filter
clayjohn
2020-02-28
Merge pull request #36388 from AndreaCatania/some_renames
Rémi Verschelde
2020-02-27
Basic fast filtering implementation
clayjohn
2020-02-28
Merge pull request #36627 from clayjohn/VULKAN-free
Rémi Verschelde
2020-02-28
Merge pull request #36556 from RandomShaper/rework_mutex
Rémi Verschelde
2020-02-27
Properly free many vulkan resources
clayjohn
2020-02-27
Merge pull request #36186 from Calinou/remove-vulkan-debugging-prints
Rémi Verschelde
2020-02-27
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
Merge pull request #36428 from clayjohn/VULKAN-ref-probe-sky
Rémi Verschelde
2020-02-26
Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
Rémi Verschelde
2020-02-26
Flushes commands just before the navigation server is destroyed
Andrea Catania
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
properly flip sky when rendering reflection probes
clayjohn
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
Fix MIMPAMPS typos in constants throughout the engine
Andrii Doroshenko (Xrayez)
2020-02-18
Fix compilation warnings and re-enable werror=yes on Travis
Rémi Verschelde
2020-02-18
Added utility functions to the new NavigationServer:
Andrea Catania
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-17
Fix VisualServer bindings.
Marcel Admiraal
2020-02-15
Fix shader crash if duplicated struct members created
Yuri Roubinsky
2020-02-15
Fixes memory leaks in GdNavigationServer and RasterizerSceneHighEndRD
Haoyu Qiu
2020-02-14
fix oob write when calling MultiMesh::set_instance_transform
Marcin Zawiejski
2020-02-14
Merge pull request #36194 from dragmz/dragmz/exit_crash_fix
Rémi Verschelde
2020-02-14
Merge pull request #36208 from akien-mga/warnings
Rémi Verschelde
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-13
Fix error flood with sky background
clayjohn
2020-02-13
fix crash when closing project manager
Marcin Zawiejski
2020-02-13
Prevent usage 'out' modifier on opaque shader types (textures currently)
Yuri Roubinsky
2020-02-13
Remove Vulkan debugging prints
Hugo Locurcio
2020-02-13
Fix bugs in shader swizzling
Yuri Roubinsky
2020-02-13
Merge pull request #36176 from Chaosus/shader_fix_const_crash
Yuri Roubinsky
2020-02-13
Fix shader crash if pass const argument to 'out/inout' parameter
Yuri Roubinsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
Merge pull request #36141 from Chaosus/shader_struct_member_arrays
Yuri Roubinsky
2020-02-12
Added support for arrays as shader struct members
Yuri Roubinsky
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-02-12
Fixes friend declaration tag mismatch
Haoyu Qiu
2020-02-11
Implementation of 'struct' for shaders
Yuri Roubinsky
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
[Vulkan] Fix shader crash if using multiple underscores in identifier names
Yuri Roubinsky
2020-02-11
Added normalmap guided roughness mipmap generator, and a global roughness lim...
Juan Linietsky
2020-02-11
Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
Modified rendering to use cluster instead of foward
Juan Linietsky
2020-02-11
DOF fully implemented, can be edited on the fly.
Juan Linietsky
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