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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2018-03-16
Implemented interface for bullet joint motors
Geoffrey
2018-03-16
Merge pull request #16964 from mrcdk/audio_server_bus_changed_fix
Hein-Pieter van Braam
2018-03-15
Merge pull request #17248 from Cygon/implement-extra-culling-margin
Hein-Pieter van Braam
2018-03-15
Hinted shader uniforms can have a default value
JFonS
2018-03-15
A few fixes on the ARVR Server
Bastiaan Olij
2018-03-13
Merge pull request #17040 from AndreaCatania/patch-2
Rémi Verschelde
2018-03-13
Merge pull request #17402 from Chaosus/fixmix
Rémi Verschelde
2018-03-13
Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...
Wilson E. Alvarez
2018-03-10
Fix few bugs in shader definitions
Chaosus
2018-03-10
Fix invalid mix function overload
Chaosus
2018-03-09
Merge pull request #17354 from SaracenOne/shader_token_name_fix
Rémi Verschelde
2018-03-07
Make the shader token names consistent.
Saracen
2018-03-07
Bring back Vector2.cross()
Bernhard Liebl
2018-03-07
Remove disabled shapes from physics
ShyRed
2018-03-04
Implement VisualServerScene::instance_set_extra_visibility_margin() method to...
Markus Ewald
2018-03-03
Fix floatBitsToUint function
Chaosus
2018-02-27
Fixed physics server typo
Andrea Catania
2018-02-26
Deprecated Godot 3D physics engine
Andrea Catania
2018-02-25
[DOCS] Sync classref with current source
Poommetee Ketson
2018-02-23
AudioServer emit bus_layout_changed signal when adding, moving or deleting a bus
MrCdK
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
Fix typos with codespell
luz.paz
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-20
Merge pull request #16757 from AndreaCatania/kinpush
Rémi Verschelde
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-20
Revert "Handle single-argument constructors in uniform default values"
Juan Linietsky
2018-02-20
Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors
Rémi Verschelde
2018-02-19
Merge pull request #16530 from AndreaCatania/rays
Rémi Verschelde
2018-02-19
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-02-19
Merge pull request #16751 from AndreaCatania/moreAPIs
Rémi Verschelde
2018-02-19
Merge pull request #16794 from Chaosus/new_shader_funcs
Rémi Verschelde
2018-02-19
Merge pull request #16803 from lethiandev/fix-remove-shape2d
Rémi Verschelde
2018-02-19
Readd VS.sync and VS.draw to keep compatibility
Rémi Verschelde
2018-02-18
Fix 2d collision body update on shape remove
Konrad Nowakowski
2018-02-18
Added missing shader functions
Chaosus
2018-02-17
Clean up some bad words from code comments
Artem Varaksa
2018-02-16
Added Physics state APIs
Andrea Catania
2018-02-14
Merge pull request #15892 from Zylann/add_missing_vs_bindings
Rémi Verschelde
2018-02-14
Merge pull request #16408 from Calinou/remove-debugging-prints
Rémi Verschelde
2018-02-05
Added physics API in order to enable/disable collisions between rigidbody att...
Andrea Catania
2018-02-05
Remove a few debugging prints
Hugo Locurcio
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-02-01
Merge pull request #15254 from mrcdk/pitch_scale
Rémi Verschelde
2018-01-31
AudioEffectReverb: max predelay_feedback to 0.98
Poommetee Ketson
2018-01-30
Merge pull request #15980 from mrcdk/audio_stream_get_length
Rémi Verschelde
2018-01-25
Fix VisualServer.free conflicting with Object.free
Marc Gilleron
2018-01-22
Handle single-argument constructors in shaders.
Benjamin
2018-01-22
Expose audio streams get_length()
MrCdK
2018-01-20
Added all missing VisualServer bindings
Marc Gilleron
2018-01-18
improves portability with some compilers
Ariel Manzur
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