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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-12-21
Merge pull request #67111 from DarkKilauea/nav-queries-link
Rémi Verschelde
2022-12-21
Merge pull request #70366 from quentinguidee/refactoring/fix-double-get-singl...
Rémi Verschelde
2022-12-21
Merge pull request #70350 from Chaosus/stringname_operator
Rémi Verschelde
2022-12-20
Add optional arguments to AudioStreamRandomizer
MrBlockers
2022-12-20
Fix double get_singleton()
Quentin Guidée
2022-12-20
Add missing != operator to `StringName`
Yuri Rubinsky
2022-12-20
Merge pull request #65376 from reduz/astc-support
Rémi Verschelde
2022-12-20
Implement basic ASTC support
Juan Linietsky
2022-12-19
Merge pull request #70300 from RandomShaper/depth_format
Rémi Verschelde
2022-12-19
Merge pull request #70219 from bruvzg/msdf_outline_scaling
Rémi Verschelde
2022-12-19
Merge pull request #70236 from quentinguidee/refactor/delete-nullptr
Rémi Verschelde
2022-12-19
Ensure depth buffer format picked actually supports full intended usage
Pedro J. Estébanez
2022-12-18
Merge pull request #70237 from quentinguidee/refactor/fix-comma-instead-of-se...
Rémi Verschelde
2022-12-17
Fix use of comma instead of semicolon
Quentin Guidée
2022-12-17
Remove redundant nullptr check before delete
Quentin Guidée
2022-12-17
Add support for emitting a signal when entering a NavLink
Josh Jones
2022-12-17
Fix Navigation API abbreviations inconsistency
smix8
2022-12-17
Scale MSDF font outline with the font size and MSDF source size to match dyna...
bruvzg
2022-12-17
Move NavigationPolygon to dedicated resource file
smix8
2022-12-17
Merge pull request #70160 from Geekotron/ccd-regression-fix-70154
Rémi Verschelde
2022-12-17
Merge pull request #70091 from clayjohn/bone-aabbs
Rémi Verschelde
2022-12-17
Merge pull request #70132 from clayjohn/RT-update
Rémi Verschelde
2022-12-17
Merge pull request #70163 from clayjohn/particles-sdf
Rémi Verschelde
2022-12-17
Merge pull request #70172 from clayjohn/RD-boot-filter
Rémi Verschelde
2022-12-17
Merge pull request #70133 from lyuma/negative_scale_backface
Rémi Verschelde
2022-12-17
Merge pull request #70122 from clayjohn/VRS-r8uint
Rémi Verschelde
2022-12-17
Merge pull request #70087 from clayjohn/mesh-aabb
Rémi Verschelde
2022-12-16
Enable using filtering on boot image in RD renderer
clayjohn
2022-12-16
Transform sdf xfrom by particle emission transform when particles are in glob...
clayjohn
2022-12-16
Fix regression 70154 caused by my prior CCD fix.
Geekotron
2022-12-16
Don't attempt to create or use an R8_UINT texture as storage if VRS is not su...
clayjohn
2022-12-16
Implement render_target_was_used API so that Viewports can properly check if ...
clayjohn
2022-12-16
Fix String::word_wrap() for long words
Haoyu Qiu
2022-12-15
Flip culling when rendering a camera with negative scale
Lyuma
2022-12-15
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
bruvzg
2022-12-15
Merge pull request #70016 from Chaosus/refactor_rd_shader_data
Yuri Rubinsky
2022-12-15
Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags
Yuri Rubinsky
2022-12-15
Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
Rémi Verschelde
2022-12-15
Merge pull request #70068 from clayjohn/mobile-lights
Rémi Verschelde
2022-12-15
Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoff
Rémi Verschelde
2022-12-15
Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-12-14
Remove mesh bone_aabbs as they are not used anywhere and calculating them is ...
clayjohn
2022-12-14
Cache mesh AABB when modified by skeleton and update instance AABB when
clayjohn
2022-12-14
Initialize light index push constants to 0xFFFFFFFF instead of 0xFFFF
clayjohn
2022-12-14
Merge pull request #69934 from Geekotron/physics3d-ccd-fixes
Rémi Verschelde
2022-12-13
Fix Physics3D and Physics2D CCD sometimes adjusting velocity too much (preven...
Geekotron
2022-12-13
Merge pull request #70009 from clayjohn/glow-hq
Rémi Verschelde
2022-12-13
Merge pull request #70003 from clayjohn/GLES3-cc
Rémi Verschelde
2022-12-13
Various fixes and documentation for CanvasGroup
clayjohn
2022-12-13
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
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