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2017-06-14Merge pull request #9165 from Noshyaar/pr-areaRémi Verschelde
2017-06-14Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky
2017-06-12Fixed compilation on Windows + removed debug printMarc Gilleron
2017-06-11Restored everything related to information polling, and added information box...Juan Linietsky
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-06-07Fog is complete!Juan Linietsky
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky
2017-06-05Fix build errorPoommetee Ketson
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
2017-06-04Added depth texture support (using parallax) to default material.Juan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-01Rework shading modes and change location of light shaderJuan Linietsky
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-29Fixed a typo in a Visual Server var name (#8977)suptoasty
2017-05-25Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky
2017-05-20Added texture_get_texidBastiaanOlij
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-07Improve documentation of thirdparty code snippetsRémi Verschelde
2017-05-01Fix get_shader_type index upper boundCarter Anderson
2017-04-27AudioServer: Set singleton to NULL when destructedIgnacio Etcheverry
2017-04-24Merge pull request #8277 from tagcup/math_checksRémi Verschelde
2017-04-10Fix crash on exit.Andreas Haas
2017-04-09-Fixed crash with splash screen on windowsJuan Linietsky
2017-04-09Restored (And auto-generated) splash imageJuan Linietsky
2017-04-09-Fix eternal black screen on WindowsJuan Linietsky
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-06Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-13fixed ClassDB inconsistenciesKarroffel
2017-03-13Merge pull request #7981 from RandomShaper/position-for-2d-shadersRémi Verschelde
2017-03-08Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez
2017-03-06Complement KinematicBody2D fixPedro J. Estébanez
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Style: prevent bogus macro formatting by clang-formatRémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-02-28Merge pull request #7878 from RebelliousX/elseRémi Verschelde
2017-02-28Inf and NaN support added to GDScript.Saracen
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-02-26Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-16a ton of bug fixes to the rendererJuan Linietsky
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-13Use real_t as floating point type in physics code.Ferenc Arn