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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-09-07
Merge pull request #65475 from timothyqiu/bounds-check
Rémi Verschelde
2022-09-07
Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with ...
Haoyu Qiu
2022-09-07
Expose registration of physics servers to GDExtension
Ricardo Buring
2022-09-07
Merge pull request #65465 from rburing/physics_server_extension_bind
Rémi Verschelde
2022-09-07
Bind all methods in PhysicsServer2DExtension, PhysicsServer3DExtension
Ricardo Buring
2022-09-06
Merge pull request #64417 from aaronfranke/has-space
Rémi Verschelde
2022-09-05
Merge pull request #65321 from rburing/physics_server_2d_extension
Rémi Verschelde
2022-09-04
Replace AABB has_no_volume with has_volume
Aaron Franke
2022-09-05
Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot
Haoyu Qiu
2022-09-04
Create GDExtension classes for PhysicsServer2D
Ricardo Buring
2022-09-02
Use verbose prints when registering cameras in CameraServer
Hugo Locurcio
2022-09-02
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
Merge pull request #65026 from bruvzg/dark_mode
Rémi Verschelde
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-01
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
Merge pull request #65216 from bruvzg/trim_fix
Rémi Verschelde
2022-09-01
Merge pull request #63479 from DarkKilauea/nav-link
Rémi Verschelde
2022-09-01
[TextServer] Fix excessive space trimming.
bruvzg
2022-09-01
Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
Merge pull request #65132 from bruvzg/global_menu_shortcuts_context
Rémi Verschelde
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
Merge pull request #65073 from bruvzg/trim_spaces
Rémi Verschelde
2022-09-01
[macOS] Handle accelerator and click events of the global menu items separately.
bruvzg
2022-09-01
[TextServer] Add support for trimming edge spaces on line break.
bruvzg
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
Add support for system dark mode and accent color detection (macOS and Window...
bruvzg
2022-08-31
Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangent
Rémi Verschelde
2022-08-31
Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2
Rémi Verschelde
2022-08-31
Fix vector type for signed tangent in mobile shader
Bastiaan Olij
2022-08-31
Remove unnecessary `print_line` in RendererDummy
Haoyu Qiu
2022-08-30
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocation
Rémi Verschelde
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
Dummy mesh support was added to the dummy renderer but incomplete. This compl...
Bastiaan Olij
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
Fix updating OccluderPolygon shapes
sakrel
2022-08-27
Fix collision solving between world boundary and motion shape
Ricardo Buring
2022-08-26
Added node for Navigation links
Josh Jones
2022-08-26
Merge pull request #64223 from Calinou/taa-fxaa-use-negative-mipmap-lod-bias
Rémi Verschelde
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Merge pull request #64777 from bruvzg/extend_to_title
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
[macOS] Extend editor contents to the window titlebar for better space usage.
bruvzg
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
Rémi Verschelde
2022-08-26
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-25
Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
Hugo Locurcio
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