Age | Commit message (Expand) | Author |
2017-01-01 | WIP particle system | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-31 | Some fixes and clean ups | Juan Linietsky |
2016-12-30 | begin work on new particle system | reduz |
2016-12-25 | now it really works on window for real | reduz |
2016-12-24 | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz |
2016-12-23 | Fixed many more bugs reported by Valgrind | Juan Linietsky |
2016-12-23 | baking now shows a proper button, and bakes can be saved. | Juan Linietsky |
2016-12-22 | can bake for omni and spotlight | Juan Linietsky |
2016-12-21 | Some BRDF fixes | Juan Linietsky |
2016-12-21 | Godot works on Windows again.. | reduz |
2016-12-20 | work in progress global illumination | Juan Linietsky |
2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky |
2016-12-08 | Multi stage glow with light bleeding from HDR | Juan Linietsky |
2016-12-07 | Tonemapping and Auto Exposure support | Juan Linietsky |
2016-12-04 | small improvement to y_sort: make clear which item has to be drawn first when... | Patrick Reh |
2016-12-04 | Support for SSAO | Juan Linietsky |
2016-12-02 | Subsurface scattering material param is now working! | Juan Linietsky |
2016-11-29 | Screen space reflection effect | Juan Linietsky |
2016-11-24 | Blend shapes using transform feedback (GPU) | Juan Linietsky |
2016-11-23 | WIP immediates and proper buffers swapping | Juan Linietsky |
2016-11-22 | Instancing is working! (hooray) | Juan Linietsky |
2016-11-21 | Skeletons are working now. | Juan Linietsky |
2016-11-20 | Huge amount of improvement in the material system. Materials should be | Juan Linietsky |
2016-11-19 | working reflection probes!! | Juan Linietsky |
2016-11-11 | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-11-01 | style: Various other PEP8 fixes in Python files | Rémi Verschelde |
2016-11-01 | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde |
2016-10-31 | shadow atlas allocation (work in progress) | Juan Linietsky |
2016-10-29 | -Many many fixes | Juan Linietsky |
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky |
2016-10-22 | Merge pull request #6812 from RandomShaper/get-visualserver-clear-color | Rémi Verschelde |
2016-10-21 | More scene work, can display a skybox | Juan Linietsky |
2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky |
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde |
2016-10-13 | Add/expose VisualServer::get_default_clear_color() | Pedro J. Estébanez |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky |
2016-10-09 | Merge pull request #6761 from neikeq/pr-missing-defval | Ignacio Etcheverry |
2016-10-09 | Bindings: Fix missing default value | Ignacio Etcheverry |
2016-10-09 | Merge pull request #6691 from Faless/expose_more_physics | Rémi Verschelde |
2016-10-09 | Merge pull request #6627 from seijihariki/fix_crash_collider_overlap | Rémi Verschelde |
2016-10-07 | -the new shader language seems to work | Juan Linietsky |
2016-10-05 | bind method canvas_item_set_sort_children_by_y | Ariel Manzur |
2016-10-05 | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky |
2016-10-03 | make editor update by tracking changes in visualserverraster | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-10-03 | Expose more 2D/3D physics options in project settings | Fabio Alessandrelli |
2016-09-26 | Now ignoring remaining collision shapes. | Victor Seiji Hariki |
2016-09-20 | Merge pull request #6557 from anneomcl/master | Ignacio Etcheverry |