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AgeCommit message (Expand)Author
2019-11-18Fix Visual Studio throwing C4146 warning.Marcel Admiraal
2019-11-11Merge pull request #33518 from BastiaanOlij/msaa_ext_modesRémi Verschelde
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-11-10Merge pull request #33516 from qarmin/small_fixesRémi Verschelde
2019-11-10Memory leak and crash fixesRafał Mikrut
2019-11-09Fixed Particles restart after visibility has been set to off and on againPouleyKetchoupp
2019-11-08Merge pull request #27742 from rxlecky/camera-replicationRémi Verschelde
2019-11-08Fix 'r1' (and r2) may be used uninitialized warning in eq.cpp.Marcel Admiraal
2019-11-05Merge pull request #33153 from raphael10241024/fix_occluderRémi Verschelde
2019-11-03Prevents usage of unsupported texture shader types in GLES2Yuri Roubinsky
2019-11-02Merge pull request #33259 from Chaosus/remove_gles2_switch_opRémi Verschelde
2019-11-02Removed switch operator from GLES2 shader back-endYuri Roubinsky
2019-11-01Merge pull request #33238 from qarmin/other_fixesRémi Verschelde
2019-11-01Fix some crashes, overflows and using variables without valuesRafał Mikrut
2019-10-31Prevents shader crash on GLES2 if unsupported built-in has been usedYuri Roubinsky
2019-10-29Added check if field name in the shader is equal to builtinYuri Roubinsky
2019-10-29fix occluders positions error under canvas_layer, close #32880RaphaelHunter
2019-10-28Fix shader crash if non-boolean expression inserted into "if"Yuri Roubinsky
2019-10-26Improve error messages related to `shader_type`Hugo Locurcio
2019-10-25Merge pull request #32845 from madmiraal/rigidbody-mode-changeRémi Verschelde
2019-10-24Fix leak in Physics2DServerSWRafał Mikrut
2019-10-23Implement game camera overrideErik
2019-10-15Activate Body(2D)SW when switching to rigid or character mode.Marcel Admiraal
2019-10-13Merge pull request #32799 from clayjohn/free_poolsRémi Verschelde
2019-10-13Properly free sky and lightmap caches in multithreaded serverclayjohn
2019-10-12Merge pull request #32767 from madmiraal/body2d-can_sleep-defaultRémi Verschelde
2019-10-12Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults.Marcel Admiraal
2019-10-11Fix to make sure the capture buffers are deallocated at shutdown. Silences wa...Saracen
2019-10-08Fix invalid autocompletion pasting of shader param nameYuri Roubinsky
2019-10-08Merge pull request #32571 from DavidSichma/rect_flipRémi Verschelde
2019-10-06Prevent shader crash if name of variable overrides function nameYuri Roubinsky
2019-10-06Prevent shader crash if function call been used on constantYuri Roubinsky
2019-10-06Fix few redefinition name errors for variable/param/function in shadersYuri Roubinsky
2019-10-05Correctly flip texture src regionDavid Sichma
2019-10-02Removed unnecessary shader error log messagesYuri Roubinsky
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-09-24doc: Sync classref with current sourceRémi Verschelde
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
2019-09-22Changed some code found by Clang Tidy and Coverityqarmin
2019-09-20Merge pull request #32150 from luzpaz/typosRémi Verschelde
2019-09-19Fix misc. source comment typosluz.paz
2019-09-19Merge pull request #31202 from azagaya/light-dataRémi Verschelde
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-09-14Implement shader array support for varyingsChaosus
2019-09-06Create shadow_vec for altering shadow computationazagaya
2019-08-28Merge pull request #31600 from Chaosus/shader_func_return_fixYuri Roubinsky
2019-08-28Fix shader crash when users miss the return statementYuri Roubinski
2019-08-28Typo fix: "differt" -> "different"follower
2019-08-24Merge pull request #31596 from Chaosus/shader_switchRémi Verschelde