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Godot with FMOD integration
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2021-08-09
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Rémi Verschelde
2021-08-09
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
Merge pull request #49753 from aaronfranke/render-server-floats
Rémi Verschelde
2021-08-09
Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile
Rémi Verschelde
2021-08-09
Merge pull request #51155 from Chaosus/shader_fix_specular_mode
Rémi Verschelde
2021-08-08
[Text Server] Improve object (image/table) inline alignment.
bruvzg
2021-08-07
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
Nathan Franke
2021-08-07
Merge pull request #51356 from Chaosus/shader_dialog
Yuri Roubinsky
2021-08-07
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-08-07
Invert how `global_rate_scale` value works, and rename it to `playback_speed_...
Michael Alexsander
2021-08-07
Fix Transform::xform(Plane) functions
lawnjelly
2021-08-06
Merge pull request #51309 from Chaosus/fix_uniform_error_spam
Rémi Verschelde
2021-08-06
Merge pull request #49924 from BastiaanOlij/mobile_render_subpass
Rémi Verschelde
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-06
Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)
Yuri Roubinsky
2021-08-06
Merge pull request #51082 from ellenhp/fix_cubic_resampling
Rémi Verschelde
2021-08-06
Fix incorrect checking of uniform set to prevent error spam
Yuri Roubinsky
2021-08-01
Handle 32-bit and 64-bit floats for tangents/weights in RenderingServer
Aaron Franke
2021-08-01
Merge pull request #50942 from BastiaanOlij/cubemap_raster
Rémi Verschelde
2021-08-01
Porting cubemap compute shaders to raster for the mobile renderer
Bastiaan Olij
2021-07-31
Merge pull request #50625 from nekomatata/body-one-direction-layers
Rémi Verschelde
2021-07-31
Fix 'Attempted to remove invalid ID' errors
Rafał Mikrut
2021-07-30
Fix Godot's cubic resampling algorithm
Ellen Poe
2021-07-30
Expose Vulkan's clustered and mobile backends in the project manager
Hugo Locurcio
2021-07-30
Revert "Implement a new resampling algorithm in AudioStreamPlaybackResampled"
Ellen Poe
2021-07-26
Merge pull request #50891 from Vitika9/50852
Hugo Locurcio
2021-07-26
Merge pull request #50895 from Chaosus/fix_shader_crash
Rémi Verschelde
2021-07-26
Merge pull request #50847 from reduz/implement-binary-shader-compilation
Rémi Verschelde
2021-07-26
Fix editor crash if passing index as variable to function parameter
Yuri Roubinsky
2021-07-26
Fixed coding style
vitika9
2021-07-26
Merge pull request #50884 from Chaosus/fix_shader_crash
Rémi Verschelde
2021-07-26
Fix expression in `cluster_builder_rd.h`
Nicholas Huelin
2021-07-26
Prevents shader crashing if varying assigned incorrectly
Yuri Roubinsky
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-26
Fix compilation of `shader_language.cpp`
Yuri Roubinsky
2021-07-26
Merge pull request #50729 from Chaosus/shader_varying_enchancements2
Rémi Verschelde
2021-07-26
Merge pull request #50728 from Chaosus/shader_varying_enchancements
Rémi Verschelde
2021-07-26
Merge pull request #50856 from SirQuartz/patch-32
Rémi Verschelde
2021-07-25
Fix always true expression in `cluster_builder_rd.h`
Nicholas Huelin
2021-07-25
Fix various typos
luz paz
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Merge pull request #50250 from luzpaz/typos
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-25
Use fragment shader instead of compute shader for effects for mobile renderer
Bastiaan Olij
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-22
Allow using vertex-stage varying in both `fragment` and `light`
Yuri Roubinsky
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