index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
Age
Commit message (
Expand
)
Author
2020-03-19
Removed old TIME references from shader_types
Yuri Roubinsky
2020-03-19
Makes shader 'TIME' available in custom functions by default
Yuri Roubinsky
2020-03-18
Show shader method out/inout qualifier in intellisense
Yuri Roubinsky
2020-03-18
Fix shader crash if passing const values to modf function
Yuri Roubinsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-14
Enables passing out built-in parameter from parent function in shaders
Yuri Roubinsky
2020-03-11
Fix various typos
luz.paz
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-05
Merge pull request #36752 from RandomShaper/rework_semaphore
Rémi Verschelde
2020-03-04
Merge pull request #36021 from YeldhamDev/intersects_touch_expose
Rémi Verschelde
2020-03-04
Merge pull request #36733 from qarmin/static_analyzer_fixes
Rémi Verschelde
2020-03-04
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
Michael Alexsander
2020-03-04
Merge pull request #36385 from kuruk-mm/some_static_asserts
Rémi Verschelde
2020-03-04
Exposing get_tracker_id for ARVRPositionalTracker to GDScript
Bastiaan Olij
2020-03-04
Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert
Mateo Dev .59
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-03-02
Merge pull request #36691 from clayjohn/VULKAN-cubemap-roughness
Rémi Verschelde
2020-03-02
Fixes bugs found by Sonarcloud and Coverity
qarmin
2020-02-29
Properly free reflection probe atlas
clayjohn
2020-02-29
Improve cubemap importance sampling
clayjohn
2020-02-29
Merge pull request #36679 from clayjohn/VULKAN-mem-leak
Rémi Verschelde
2020-02-29
Remove minimum size for shadow atlas
clayjohn
2020-02-29
Fix shader's step hint range for integers
Yuri Roubinsky
2020-02-28
Reduce descripter sets in cubemap filter
clayjohn
2020-02-28
Merge pull request #36388 from AndreaCatania/some_renames
Rémi Verschelde
2020-02-27
Basic fast filtering implementation
clayjohn
2020-02-28
Merge pull request #36627 from clayjohn/VULKAN-free
Rémi Verschelde
2020-02-28
Merge pull request #36556 from RandomShaper/rework_mutex
Rémi Verschelde
2020-02-27
Properly free many vulkan resources
clayjohn
2020-02-27
Merge pull request #36186 from Calinou/remove-vulkan-debugging-prints
Rémi Verschelde
2020-02-27
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
Merge pull request #36428 from clayjohn/VULKAN-ref-probe-sky
Rémi Verschelde
2020-02-26
Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
Rémi Verschelde
2020-02-26
Flushes commands just before the navigation server is destroyed
Andrea Catania
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
properly flip sky when rendering reflection probes
clayjohn
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
Fix MIMPAMPS typos in constants throughout the engine
Andrii Doroshenko (Xrayez)
2020-02-18
Fix compilation warnings and re-enable werror=yes on Travis
Rémi Verschelde
2020-02-18
Added utility functions to the new NavigationServer:
Andrea Catania
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-17
Fix VisualServer bindings.
Marcel Admiraal
2020-02-15
Fix shader crash if duplicated struct members created
Yuri Roubinsky
2020-02-15
Fixes memory leaks in GdNavigationServer and RasterizerSceneHighEndRD
Haoyu Qiu
2020-02-14
fix oob write when calling MultiMesh::set_instance_transform
Marcin Zawiejski
2020-02-14
Merge pull request #36194 from dragmz/dragmz/exit_crash_fix
Rémi Verschelde
[prev]
[next]