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AgeCommit message (Expand)Author
2021-07-26Prevents shader crashing if varying assigned incorrectlyYuri Roubinsky
2021-07-26Fix compilation of `shader_language.cpp`Yuri Roubinsky
2021-07-26Merge pull request #50729 from Chaosus/shader_varying_enchancements2Rémi Verschelde
2021-07-26Merge pull request #50728 from Chaosus/shader_varying_enchancementsRémi Verschelde
2021-07-26Merge pull request #50856 from SirQuartz/patch-32Rémi Verschelde
2021-07-25Fix always true expression in `cluster_builder_rd.h`Nicholas Huelin
2021-07-25Fix various typosluz paz
2021-07-25Merge pull request #50809 from akien-mga/iterators-const-referencesRémi Verschelde
2021-07-25Merge pull request #50250 from luzpaz/typosRémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-25Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragmentRémi Verschelde
2021-07-25Fix various typos with codespellluz paz
2021-07-25Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-22Move `alert` function from `DisplayServer` to `OS`.bruvzg
2021-07-22Allow using vertex-stage varying in both `fragment` and `light` Yuri Roubinsky
2021-07-22Allow using vertex varying in custom functions under any circumstancesYuri Roubinsky
2021-07-21Forbid varyings from assigning in custom functions to prevent crashesYuri Roubinsky
2021-07-21Merge pull request #50489 from Chaosus/shader_varyingRémi Verschelde
2021-07-21Merge pull request #50686 from Calinou/use-standard-inf-nan-constantsRémi Verschelde
2021-07-21Use the standard C `INFINITY` and `NAN` constants directlyHugo Locurcio
2021-07-21Use is_equal_approx in more placesAaron Franke
2021-07-20Merge pull request #50537 from Calinou/improve-shader-error-output-2Rémi Verschelde
2021-07-20Merge pull request #50605 from Calinou/tweak-shader-code-styleRémi Verschelde
2021-07-20Merge pull request #50618 from reduz/implement-more-specialization-constantsRémi Verschelde
2021-07-19Implement more rendering options as specialization constantsreduz
2021-07-19Merge pull request #50604 from aaronfranke/float-array-castRémi Verschelde
2021-07-19Ensure KinematicBodies only interact with other Bodies with matching mask.Marcel Admiraal
2021-07-19Merge pull request #50566 from reduz/optimize-stringname-usageRémi Verschelde
2021-07-19Use C++11 raw literals for shader code to improve readabilityHugo Locurcio
2021-07-19Explicitly cast to float when creating a float arrayAaron Franke
2021-07-18Optimize StringName usagereduz
2021-07-17Add error marking to the shader error console outputHugo Locurcio
2021-07-15Fixes to forward mobilereduz
2021-07-15Prevent error if varying assigned but not used (push warning instead)Yuri Roubinsky
2021-07-15Merge pull request #49996 from Chaosus/shader_localvar_warningRémi Verschelde
2021-07-15Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_formatJuan Linietsky
2021-07-15Fixing 2D moving platform logicfabriceci
2021-07-14Removes lines about window size from the console outputYuri Roubinsky
2021-07-14Check if there are new docs missing on CIYuri Sizov
2021-07-14Merge pull request #50255 from Calinou/physicsserver3d-add-set-iterationsRémi Verschelde
2021-07-13Merge pull request #50063 from nekomatata/more-accurate-move-and-slideRémi Verschelde
2021-07-13Merge pull request #50402 from reduz/use-specialization-constantsJuan Linietsky
2021-07-13Merge pull request #47604 from christinoleo/masterRémi Verschelde
2021-07-13Merge pull request #50381 from reduz/implement-disable-classesRémi Verschelde
2021-07-13Separate underscore from grapheme punctuation to enable doubleclick and caret...Leonardo Christino
2021-07-13Implement the ability to disable classesreduz
2021-07-13Merge pull request #50086 from Geometror/label-improve-layout-optionsRémi Verschelde
2021-07-13Use 32bit instead of 64bit 3D render buffer on mobileBastiaan Olij
2021-07-12Use specialization constants in clustered rendererreduz