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AgeCommit message (Expand)Author
2022-11-10Use raster versions of copy effects for 2D operations when using the mobile r...clayjohn
2022-11-10expose XRInterface::get_transform_for_view and XRInterface::get_projection_fo...avemort
2022-11-09Merge pull request #68413 from Chaosus/fix_instance_uniformsYuri Rubinsky
2022-11-09Some fixes for instance shader parametersYuri Rubinsky
2022-11-09Fix GPUParticles not rendering in doubles build of the engine.clayjohn
2022-11-09Merge pull request #68440 from clayjohn/redraw-TIMERémi Verschelde
2022-11-08Request redraw in OpenGL3 and mobile renderers when TIME used in shaderclayjohn
2022-11-08Add support for OpenGL to OpenXRDavid Snopek
2022-11-08Remove duplicate project settings definitionskobewi
2022-11-07Merge pull request #68346 from Calinou/particles-rename-trail-length-propertyRémi Verschelde
2022-11-07Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`Hugo Locurcio
2022-11-07Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ...Gábor Pál Korom
2022-11-06Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high qu...clayjohn
2022-11-04Add call_deferred() method to Callablekobewi
2022-11-03Expose vertex_array_createPatrick Dawson
2022-11-03Collapse three seperate texture storage methods into render_target_set_overri...David Snopek
2022-11-03Expose texture_get_rd_texturePatrick Dawson
2022-11-03Merge pull request #67878 from clayjohn/RD-particles-amountRémi Verschelde
2022-11-02Merge pull request #66747 from aaronfranke/move-euler-orderRémi Verschelde
2022-11-02Move EulerOrder enum to math_defs.h and global scopeAaron Franke
2022-11-02Style: Misc docs and comment style and language fixesRémi Verschelde
2022-11-02Merge pull request #52350 from BimDav/viewport_canvas_cullRémi Verschelde
2022-11-02Merge pull request #67639 from clayjohn/GLES3-2d-shadowsRémi Verschelde
2022-11-01Fix predefined constants to be accessible in the shader includesYuri Rubinsky
2022-11-01Merge pull request #62418 from Calinou/movie-maker-warn-on-low-disk-spaceRémi Verschelde
2022-11-01Merge pull request #68082 from Klowner/softbody3d-reoptmizelinkorder-crash-fixRémi Verschelde
2022-11-01Warn if available disk space is low when Movie Maker mode is enabledHugo Locurcio
2022-10-31Add safety check for at least 2 nodes and 1 link to GodotSoftBody3D.reoptimiz...Mark Riedesel
2022-10-31[DisplayServer] Hide internal window creation/deletion methods and expose som...bruvzg
2022-10-31Viewport canvas cull mask featureBimDav
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
2022-10-31Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don'tRémi Verschelde
2022-10-31Make code generation for shader boolean uniform instances easierYuri Rubinsky
2022-10-31Merge pull request #67519 from BastiaanOlij/change_xr_pre_draw_viewportRémi Verschelde
2022-10-31Merge pull request #67907 from clayjohn/RD-model-matrixRémi Verschelde
2022-10-31Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroupsRémi Verschelde
2022-10-28Merge pull request #67112 from Chaosus/fix_boolean_uniform_instancesYuri Rubinsky
2022-10-28Merge pull request #67790 from kdada/fix-flash-windowClay John
2022-10-28Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn
2022-10-28Merge pull request #67498 from Chaosus/fix_shader_crashYuri Rubinsky
2022-10-27Fix ss_effects_flags uniform in clustered forward rendererclayjohn
2022-10-27Merge pull request #64382 from peastman/supportClay John
2022-10-27Merge pull request #66107 from devloglogan/ambient-light-disabled-fixClay John
2022-10-27Merge pull request #64710 from MinusKube/window-size-crashClay John
2022-10-27Merge pull request #67043 from clayjohn/clip_childrenClay John
2022-10-27Merge pull request #66383 from aaronfranke/basis-from-eulerClay John
2022-10-27Improved consistency between vector field texture and world spaceAndreas Raddau
2022-10-26Ensure vulkan subgroups are disabled for MoltenVKGordon MacPherson
2022-10-26Fix EXE_BAD_ACCESS caused by optional argumentGordon MacPherson
2022-10-26Correctly rename to read_model_matrix when using shader builtins that rely on...clayjohn