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AgeCommit message (Expand)Author
2021-12-03Fix `^=` operator in shadersYuri Roubinsky
2021-12-02Merge pull request #55474 from akien-mga/copy-operators-no-referenceRémi Verschelde
2021-12-02Merge pull request #53904 from ChristopheClaustre/bugfix_shader_compile_spirv...Rémi Verschelde
2021-12-02Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabbRémi Verschelde
2021-12-02Fixed minimum size of aabb in ImmediateMesh to draw only one vertexSilc 'Tokage' Renew
2021-12-01Fix shader crash when using existed constant name for structYuri Roubinsky
2021-12-01Fix declaring array size twice in global shader constantYuri Roubinsky
2021-12-01Allow using empty statements in the shader, added formatting warningYuri Roubinsky
2021-11-30Merge pull request #55490 from Chaosus/fix_shader_crashRémi Verschelde
2021-11-30Merge pull request #55431 from Chaosus/shader_fix_constantsRémi Verschelde
2021-11-30Fix shader crash when assigning array to non-array in global constantYuri Roubinsky
2021-11-30Don't return reference on copy assignment operatorsRémi Verschelde
2021-11-29Fix `INDEX` built-in in a process function of particle shaderYuri Roubinsky
2021-11-29Fix built-in(PI, TAU, E) assignment to a global constant in a shaderYuri Roubinsky
2021-11-26Fix `TIME` using in custom functions of particle shaderYuri Roubinsky
2021-11-26Merge pull request #55311 from Chaosus/fix_uniform_arrayRémi Verschelde
2021-11-26Merge pull request #55325 from Calinou/fsr-use-warn-printRémi Verschelde
2021-11-25Merge pull request #55313 from nekomatata/bounce-energy-stabilityRémi Verschelde
2021-11-25Merge pull request #55310 from Ev1lbl0w/fix_headless_window_errorsRémi Verschelde
2021-11-25Use `WARN_PRINT_ONCE()` for FSR-related warning messagesHugo Locurcio
2021-11-25Fix uniform array alignment to fix a bugYuri Roubinsky
2021-11-25Remove disabled debug code in ClusterBuilderRDHugo Locurcio
2021-11-25Fix RigidDynamicBody gaining momentum with bouncePouleyKetchoupp
2021-11-25Added more empty definitions for headless display serverRicardo Subtil
2021-11-25Revert "Pushes array of uniforms to first place in the buffer"Yuri Roubinsky
2021-11-25[macOS / iOS] Use non atomic operation to store facing bits on MoltenVK.bruvzg
2021-11-24Merge pull request #51679 from Je06jm/fsrRémi Verschelde
2021-11-24Merge pull request #55281 from bruvzg/mvk_fog_volumesRémi Verschelde
2021-11-24[macOS / iOS] Use storage buffers instead of unsupported images for the volum...bruvzg
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-23Prevent return statement from using in block in shader main functionsYuri Roubinsky
2021-11-22Add wakeup() conditional if previous gravity was 0Brennen Green
2021-11-22Add methods to get position from column and line in TextEditYuri Sizov
2021-11-20Add area to moved list when changing monitorable,Marcel Admiraal
2021-11-19Allow passing non-variable constant to const function param in shadersYuri Roubinsky
2021-11-18Merge pull request #55084 from JFonS/fix_depth_prepassRémi Verschelde
2021-11-18Merge pull request #55085 from JFonS/transparency_fixesRémi Verschelde
2021-11-18Fix Depth-Prepass transparency modejfons
2021-11-18Merge pull request #55074 from nekomatata/fix-soft-body-gravityRémi Verschelde
2021-11-17Fix applied gravity on soft bodiesPouleyKetchoupp
2021-11-17Fix contact generation with backface collision disabledPouleyKetchoupp
2021-11-17Fix rest_info returning no result with high margin and low motionPouleyKetchoupp
2021-11-17Merge pull request #55029 from clayjohn/VULKAN-SRGBRémi Verschelde
2021-11-16Fix SRGB conversions in Vulkan Rendererclayjohn
2021-11-16Merge pull request #55036 from nekomatata/bvh-fix-updateCamille Mohr-Daurat
2021-11-16Fix physics BVH pairing for teleported or fast moving objectsPouleyKetchoupp
2021-11-16Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio
2021-11-14Merge branch 'godotengine:master' into bugfix_shader_compile_spirv_from_sourcechris.clst
2021-11-13Fix broken light_compute in mobile rendererYuri Roubinsky