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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-10-21
Fixed viewport transparent bg when clear mode is enabled.
Daniel J. Ramirez
2017-10-20
Bind some VisualServer functions
Leon Krause
2017-10-16
Fix crash in shader parsing
Pedro J. Estébanez
2017-10-15
Merge pull request #12088 from Grosskopf/physics-server-docs
Rémi Verschelde
2017-10-14
Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, ...
Grosskopf
2017-10-14
Expose 'request_frame_drawn_callback' to script.
Saracen
2017-10-14
Fix video playback
Matt Hughes
2017-10-14
Redoing the ARVR GDNative interface as module and tighter implementation
BastiaanOlij
2017-10-13
Merge pull request #12027 from marcelofg55/collision_crashfix
Rémi Verschelde
2017-10-12
Prevent a possible crash at collision_object_2d_sw.h
Marcelo Fernandez
2017-10-11
Merge pull request #12038 from Hinsbart/argument_names
Rémi Verschelde
2017-10-11
Fix argument names in method bindings.
Andreas Haas
2017-10-11
Bind VisualServer.sync() method to GDScript
Julian Murgia
2017-10-11
Merge pull request #11954 from neikeq/d
Ignacio Etcheverry
2017-10-09
Adds 'exposed' field to ClassInfo
Ignacio Etcheverry
2017-10-09
Merge pull request #11702 from AndreaCatania/bodyDS
Rémi Verschelde
2017-10-06
Made a few tweaks to the interface
BastiaanOlij
2017-10-04
Fix GIProbe light visibility
Hiroshi Ogawa
2017-10-02
Merge pull request #11659 from AndreaCatania/prephysics
Andreas Haas
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-29
Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...
Juan Linietsky
2017-09-29
Added new API to get body direct state
AndreaCatania
2017-09-29
Fixed typo: 'texure' to 'texture'
Indah Sylvia
2017-09-27
Fixes to light shaders, should work now..
Juan Linietsky
2017-09-25
Fixed Voice_Count issues in AudioEffectChorus:
Indah Sylvia
2017-09-25
AudioEffectLimiter: fix wrong soft_clip_ratio getter
Poommetee Ketson
2017-09-25
Removed print_line in Physics2DServerWrapMT::init()
Indah Sylvia
2017-09-24
Discarding now works in shaders
Daniel Doran
2017-09-23
Added light affect parameter to baked AO
Juan Linietsky
2017-09-23
-Fixed redraw always on 3D viewprot bug
Juan Linietsky
2017-09-23
Rename get_position => get_playback_position and seek_pos => seek on audio cl...
Marcelo Fernandez
2017-09-22
Fix wrong index in get_euler_xyz and wrong get_euler in G6DF Joint
m4nu3lf
2017-09-22
Fix Inertia tensor update & Generic 6DOF Joint
m4nu3lf
2017-09-21
Add inversesqrt to shader language.
Ferenc Arn
2017-09-21
Added proximity and distance fade to SpatialMaterial
Juan Linietsky
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-18
Avoid bias overrotation in contact resolution
m4nu3lf
2017-09-17
Merge pull request #11252 from marcelofg55/fix_noaudio_crash
Rémi Verschelde
2017-09-17
correction to one way collision code
Juan Linietsky
2017-09-17
fixes to one way collision, closes #10971
Juan Linietsky
2017-09-17
Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
Rémi Verschelde
2017-09-15
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Thomas Herzog
2017-09-14
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-13
Fix crash when no audio driver is available
Marcelo Fernandez
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-13
Merge pull request #11125 from zavb074/master
Rémi Verschelde
2017-09-13
Style: Apply clang-format to @reduz's changes
Rémi Verschelde
2017-09-12
Fixed issues with surround sound on audio server
Marcelo Fernandez
2017-09-12
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-12
Merge pull request #11057 from hpvb/fix-various-warnings
Rémi Verschelde
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