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Godot with FMOD integration
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Author
2021-07-11
Implement Specialization Constants
reduz
2021-07-10
Merge pull request #48622 from Geometror/reimplement-disableable-vsync
Hugo Locurcio
2021-07-07
Fix material invalidation on reimport.
reduz
2021-07-07
Fix threaded update for textures
reduz
2021-07-07
Merge pull request #50193 from reduz/fix-command-queue-crash
Rémi Verschelde
2021-07-07
Fix Command Queue Crash
reduz
2021-07-07
Merge pull request #50240 from nekomatata/fix-backface-collision-disabled
Rémi Verschelde
2021-07-06
Fix concave collision with backface collision disabled
PouleyKetchoupp
2021-07-06
Unify material parameter update
reduz
2021-07-06
Fix warning message spam when a VoxelGI node is selected in the editor
Hugo Locurcio
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-07-05
Fix Subsurface Scattering
reduz
2021-07-05
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
PouleyKetchoupp
2021-07-05
Fix transparency sorting
Daniel Doran
2021-07-04
Merge pull request #50137 from reduz/fix-boot-splash
Rémi Verschelde
2021-07-04
Merge pull request #50138 from Calinou/debug-overdraw-lower-opacity
Rémi Verschelde
2021-07-04
Merge pull request #50144 from reduz/fix-ssr
Rémi Verschelde
2021-07-03
Fix SSR
reduz
2021-07-03
Fix SDFGI
reduz
2021-07-04
Decrease opacity of the overdraw debug draw mode
Hugo Locurcio
2021-07-03
Fix Boot Splash
reduz
2021-07-03
Fix render debug modes.
reduz
2021-07-03
Fix Render Info
reduz
2021-07-03
Properly override virtual functions in render_scene_render_rd and subclasses
Bastiaan Olij
2021-07-03
Merge pull request #50102 from nekomatata/expose-body-test-motion-3d
Rémi Verschelde
2021-07-02
Expose body_test_motion in 3D physics server
PouleyKetchoupp
2021-07-02
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-01
Merge pull request #50058 from reduz/fix-surface-from-arrays
Juan Linietsky
2021-07-01
Fix surface from array creation
reduz
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Rémi Verschelde
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-30
Import mesh colors in 8BPP.
reduz
2021-06-30
Merge pull request #50014 from reduz/remove-immediate
Rémi Verschelde
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-30
Merge pull request #49844 from nekomatata/physics-disabled-shapes
Rémi Verschelde
2021-06-30
Merge pull request #49901 from nekomatata/move-and-collide-fix-slide
Rémi Verschelde
2021-06-29
Fixes to 2D viewport
reduz
2021-06-29
Improve RID_Owner memory usage
reduz
2021-06-29
Fix non uniform scaling in 3D objects
reduz
2021-06-28
Fix move_and_collide causing sliding on slopes
PouleyKetchoupp
2021-06-26
Move render_sky logic from effects into our sky object, and some minor cleanup
Bastiaan Olij
2021-06-25
Implement native extension system
reduz
2021-06-25
Merge pull request #49885 from reduz/implement-render-pass-support
Rémi Verschelde
2021-06-24
Implement Framebuffer Subpass support
reduz
2021-06-24
Merge pull request #49826 from groud/fix_mesh_transform
Rémi Verschelde
2021-06-23
Fixes Mesh2D drawn without modulation
Gilles Roudière
2021-06-22
Fix and clean disabled shapes handling in godot physics servers
PouleyKetchoupp
2021-06-22
Keep the drawing transform when drawing meshing in CanvasItem
Gilles Roudière
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
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