Age | Commit message (Expand) | Author |
2021-02-01 | Don't use trashy max_decals value to prevent crashes | Rafał Mikrut |
2021-02-01 | Merge pull request #37547 from aaronfranke/tau | Rémi Verschelde |
2021-01-31 | Merge pull request #45315 from RandomShaper/modernize_thread | Rémi Verschelde |
2021-01-29 | Modernize Thread | Pedro J. Estébanez |
2021-01-28 | Use real_t in physics code | Aaron Franke |
2021-01-28 | Make hex_to_int and bin_to_int handle the prefix automatically | Aaron Franke |
2021-01-28 | doc: Sync classref with current source | Rémi Verschelde |
2021-01-27 | Correctly expose transform as 3D transform | Winston Yallow |
2021-01-26 | Fix zero scaling and material mappings being mapped to wrong fields | Gordon MacPherson |
2021-01-26 | Reorganize RenderingDevice barriers | reduz |
2021-01-25 | Add named resources and debug labels in RenderDoc | clayjohn |
2021-01-25 | Implement shadow meshes | reduz |
2021-01-24 | Shadow map rendering optimization | reduz |
2021-01-24 | Several GI related optimizations and fixes | reduz |
2021-01-20 | Merge pull request #44668 from clayjohn/VULKAN-downsample | Rémi Verschelde |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-19 | Shader optimizations to reduce VGPR usage and increase occupancy | reduz |
2021-01-16 | Fixes #45025 - Protects _last_mix_time and _last_frame_time with the AudioDri... | Sean LaPlante |
2021-01-14 | Merge pull request #43923 from madmiraal/fix-43588 | Rémi Verschelde |
2021-01-13 | Merge pull request #45136 from akien-mga/clang-format-11 | Rémi Verschelde |
2021-01-12 | CI: Update to clang-format 11 and apply ternary operator changes | Rémi Verschelde |
2021-01-12 | Renamed `emit_particle` to `emit_subparticle` shader function | Yuri Roubinsky |
2021-01-11 | Fix shader uniform instances compilation | Yuri Roubinsky |
2021-01-11 | Merge pull request #45066 from Chaosus/shader_fix_uniform_crash | Rémi Verschelde |
2021-01-10 | Prevent crash due to assigning incorrect order of instance uniform | Yuri Roubinsky |
2021-01-09 | Fix LIGHT compilation for canvas shader | Yuri Roubinsky |
2021-01-09 | Use Math_TAU and deg2rad/rad2deg in more places and optimize code | Aaron Franke |
2021-01-07 | Fix multiple issues with one-way collisions | Marcel Admiraal |
2021-01-06 | Added ability to visualize native shaders | reduz |
2021-01-05 | Change the light attenuation formulas. | reduz |
2021-01-05 | Threaded optimizations to cull and render | reduz |
2021-01-05 | Rewrite render code to be more cache and thread friendly. | reduz |
2021-01-05 | Reorganize renderer code. | reduz |
2021-01-04 | Merge pull request #44842 from clayjohn/VULKAN-SSAO-2 | Rémi Verschelde |
2021-01-04 | fix inconsistent normal map shader variable naming | Hendrik Brucker |
2021-01-04 | Merge pull request #44530 from clayjohn/VULKAN-framebuffer-error | Rémi Verschelde |
2021-01-03 | SSAO cleanup and fixes | clayjohn |
2021-01-02 | Typo correction | Muller-Castro |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-29 | Expose gltf2 eight weights. | K. S. Ernest (iFire) Lee |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-12-28 | Merge pull request #44586 from madmiraal/rename-stepify | Rémi Verschelde |
2020-12-28 | Merge pull request #44149 from madmiraal/rename-tangent-orthogonal | Rémi Verschelde |
2020-12-28 | Rename Math::stepify to snapped | Marcel Admiraal |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-27 | Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanup | Rémi Verschelde |
2020-12-27 | Merge pull request #44705 from Chaosus/shader_fix_array_postinit | Yuri Roubinsky |
2020-12-26 | Cleanup leftover functions from adding SSAO | clayjohn |
2020-12-26 | Rewrite culling to be more cache/thread friendly. | reduz |
2020-12-27 | Fix using post-init shader array constructors | Yuri Roubinsky |