Age | Commit message (Expand) | Author |
2020-02-13 | Fix bugs in shader swizzling | Yuri Roubinsky |
2020-02-13 | Merge pull request #36176 from Chaosus/shader_fix_const_crash | Yuri Roubinsky |
2020-02-13 | Fix shader crash if pass const argument to 'out/inout' parameter | Yuri Roubinsky |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-12 | Merge pull request #36141 from Chaosus/shader_struct_member_arrays | Yuri Roubinsky |
2020-02-12 | Added support for arrays as shader struct members | Yuri Roubinsky |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-02-12 | Fixes friend declaration tag mismatch | Haoyu Qiu |
2020-02-11 | Implementation of 'struct' for shaders | Yuri Roubinsky |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde |
2020-02-11 | [Vulkan] Fix shader crash if using multiple underscores in identifier names | Yuri Roubinsky |
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness lim... | Juan Linietsky |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | Modified rendering to use cluster instead of foward | Juan Linietsky |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky |
2020-02-11 | Mostly working DOF Bokeh | Juan Linietsky |
2020-02-11 | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky |
2020-02-11 | -Refactored post processing, re-added glow and added a mix blend mode. | Juan Linietsky |
2020-02-11 | Fix Specular Blinn in vulkan | clayjohn |
2020-02-11 | Vulkan: Fix false positive in ninepatch axis stretch code | Rémi Verschelde |
2020-02-11 | Fixed error condition check for multimesh instance colors | Fabian Mathews |
2020-02-11 | Fix crash after rebase on the master branch | Rémi Verschelde |
2020-02-11 | Changed variable name in shader because it was too generic | Matias Pierdomenico |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde |
2020-02-11 | Improved Voxel AO settings. | Juan Linietsky |
2020-02-11 | Dynamic objects in GIProbes are now affected by propagation parameter. | Juan Linietsky |
2020-02-11 | More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion. | Juan Linietsky |
2020-02-11 | Changed SDF processing to smooth out shadows. | Juan Linietsky |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky |
2020-02-11 | Fixes to how anisotropy is handled, makes it work on nvidia. | Juan Linietsky |
2020-02-11 | Fixed uninitialized memory bug in voxelizer | Juan Linietsky |
2020-02-11 | Use a different strategy to get textures from GPU (via buffers), for more com... | Juan Linietsky |
2020-02-11 | AO support for GIProbe (right on time for Godot Sprint!) | Juan Linietsky |
2020-02-11 | GIProbe now generates a distance field on bake using CPU, for better compatib... | Juan Linietsky |
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | Fix Vector3 ambiguities and out of bounds init. | bruvzg |
2020-02-11 | Fixed display menu visualizations. | Juan Linietsky |
2020-02-11 | Better GIProbe quality settings. | Juan Linietsky |
2020-02-11 | Missing proper comparison for depth pre-pass. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | Untested support for compute shaders | Juan Linietsky |
2020-02-11 | Skeletons are now working. | Juan Linietsky |
2020-02-11 | Merge pull request #32281 from Chaosus/vk_shader_array_varying2 | Rémi Verschelde |
2020-02-11 | [Vulkan] Implement shader array support for varyings | Yuri Roubinsky |
2020-02-11 | Merge pull request #32280 from Chaosus/vk_shader_switch2 | Rémi Verschelde |
2020-02-11 | [Vulkan] Implements switch flow control operator in shaders | Yuri Roubinsky |