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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-03-13
Merge pull request #59107 from otonashixav/expose-add-animation-slice
Rémi Verschelde
2022-03-13
Fix text clipping on the right side.
bruvzg
2022-03-13
Expose `RenderingServer::canvas_item_add_animation_slice` in GDScript
Xavier Loh
2022-03-13
Merge pull request #58819 from vreon/fix-eyedir-z
Rémi Verschelde
2022-03-11
Add options to embolden and transform font outlines to simulate bold and ital...
bruvzg
2022-03-10
Merge pull request #58781 from BastiaanOlij/openxr_signals_and_events
Rémi Verschelde
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-10
Adding signals and events to OpenXR interface
Bastiaan Olij
2022-03-09
Change some math macros to constexpr
kobewi
2022-03-09
Remove unused GDNative code
Rémi Verschelde
2022-03-08
Sky renderer: Only flip Z when calculating panorama_coords
Jesse Dubay
2022-03-08
Merge pull request #49447 from Calinou/remove-shadow-color-property
Rémi Verschelde
2022-03-07
Merge pull request #58779 from techiepriyansh/forward-mobile-ambient-accum
Rémi Verschelde
2022-03-06
Sky renderer: Don't invert Z component of light direction
Jesse Dubay
2022-03-07
Merge pull request #58832 from reduz/uniform-set-cache
Rémi Verschelde
2022-03-06
[4.x] BVH - Fix area-area collision regression
lawnjelly
2022-03-06
Add a UniformSet cache
reduz
2022-03-05
Fix flipped EYEDIR.z in sky shaders
Jesse Dubay
2022-03-05
[TextServer] Improve word breaking when there are multiple spaces between words.
bruvzg
2022-03-05
use the computed value ambient_accum for ambient_light in scene_forward_mobil...
Priyansh Rathi
2022-03-04
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
Rémi Verschelde
2022-03-04
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
Merge pull request #58734 from Calinou/tweak-render-timestamp-names
Rémi Verschelde
2022-03-04
Merge pull request #58512 from Calinou/light3d-add-distance-fade
Rémi Verschelde
2022-03-04
Tweak render timestamp names for explicitness and consistency
Hugo Locurcio
2022-03-03
Add multiview/stereoscopic rendering support to the clustered forward renderer
Bastiaan Olij
2022-03-02
Revert "PitchShift effect quality and performance tweaks for different pitch ...
Rémi Verschelde
2022-03-01
Revert "Fix particle trail glitch"
Rémi Verschelde
2022-02-28
Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typo
Rémi Verschelde
2022-02-28
Merge pull request #58549 from floppyhammer/fix-particle-trail
Rémi Verschelde
2022-02-28
Fix typo in SSR roughness quality enum value names
Hugo Locurcio
2022-02-26
Fix particle trail glitch
floppyhammer
2022-02-25
Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-25
Improve popup window handling.
bruvzg
2022-02-23
Filament specular fix. Clamp dot product between normal and view vectors. Fix...
Darryl Ryan
2022-02-23
Merge pull request #56394 from BastiaanOlij/OpenXR_Core4
Rémi Verschelde
2022-02-23
Merge pull request #57956 from Eoin-ONeill-Yokai/audio_stream_hotfix
Rémi Verschelde
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-02-22
Add missing binding to AudioStream class
Eoin O'Neill
2022-02-22
Fix GPUParticles2D emission offset in global coords
floppyhammer
2022-02-22
Merge pull request #58419 from clayjohn/Vulkan-anisotropy-crash
Rémi Verschelde
2022-02-21
Fix shader compilation error with anisotropy
clayjohn
2022-02-21
Use properly use non-perceptual roughness when filtering radiance
clayjohn
2022-02-18
In final phase of test_body_motion, move and cull AABB for body once, instead...
Ricardo Buring
2022-02-18
Merge pull request #58266 from clayjohn/revert-sky-change
Rémi Verschelde
2022-02-18
Fix default value for DisplayServer::virtual_keyboard_show Rect2 parameter
Pierre-Thomas Meisels
2022-02-18
Merge pull request #58106 from Calinou/audioserver-capture-device-property
Rémi Verschelde
2022-02-18
Merge pull request #58236 from bruvzg/win_min_fix
Rémi Verschelde
2022-02-17
Revert "Fix default sky process mode not being Real-Time"
clayjohn
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