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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-13
Merge pull request #11125 from zavb074/master
Rémi Verschelde
2017-09-13
Style: Apply clang-format to @reduz's changes
Rémi Verschelde
2017-09-12
Fixed issues with surround sound on audio server
Marcelo Fernandez
2017-09-12
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-12
Merge pull request #11057 from hpvb/fix-various-warnings
Rémi Verschelde
2017-09-12
Merge pull request #11041 from hpvb/fix-clang-format-error
Rémi Verschelde
2017-09-12
Merge pull request #11142 from BastiaanOlij/arvr_signal_id
Poommetee Ketson
2017-09-11
Script access to formatted arrays and blend_arrays in meshes.
SaracenOne
2017-09-10
Added ID to tracker signals and property for storing hand
Bastiaan Olij
2017-09-09
Removed code that flips normal if facing away from test direction
Lewis
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-07
Ability to use a sky for reflection together with a background color.
Juan Linietsky
2017-09-08
Fix serveral recent new clang-format errors
Hein-Pieter van Braam
2017-09-07
Several fixes to directional shadows, closes #10926
Juan Linietsky
2017-09-05
Added support for for, break and continue. Closes #10560, closes #10661
Juan Linietsky
2017-09-03
-Added an optimization so physics shapes are configured later, speeds up grid...
Juan Linietsky
2017-09-03
Added transmission shader parameter.
Juan Linietsky
2017-09-02
Fix typos 'a' and 'an'
Poommetee Ketson
2017-09-02
Merge pull request #10858 from letheed/add-shadow_filter-variant
Rémi Verschelde
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Merge pull request #10846 from hpvb/fix-sign-compare
Rémi Verschelde
2017-09-01
Merge pull request #10775 from marcelofg55/buffersize_fixes
Rémi Verschelde
2017-09-01
Merge pull request #10864 from Noshyaar/pr-beginning
Rémi Verschelde
2017-09-01
Removed ontop property, added a material rendering priority system. Fixes #99...
Juan Linietsky
2017-09-01
Fix typo 'begining' to 'beginning'
Poommetee Ketson
2017-09-01
Corrections to audio buffer size calculations
Marcelo Fernandez
2017-09-01
add shadow_filter variant PCF7
letheed
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-31
Fix special case where KinematicBody fails one way collisions by adding exclu...
Juan Linietsky
2017-09-01
Fix typo 'inetria' to 'inertia'
Poommetee Ketson
2017-08-31
Revert "Fix shader function calls being assignable"
Rémi Verschelde
2017-08-31
Merge pull request #7269 from Tugsav/simulator_renderer
Rémi Verschelde
2017-08-30
Renderer/Simulator flags
Gustav Lund
2017-08-30
Improved default directional shadow params, added bias split scale, closes #9828
Juan Linietsky
2017-08-29
removed DISCARD built in variable, replaced by actual discard GLSL instructio...
Juan Linietsky
2017-08-29
Fix #10723, a regression from 7a07895
Bojidar Marinov
2017-08-28
Disable antialiasing for CanvasItem triangle arrays
Rémi Verschelde
2017-08-28
Merge pull request #10676 from hpvb/speedup-_render_canvas_item_tree
Rémi Verschelde
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Use memset to zero z_list
Hein-Pieter van Braam
2017-08-27
Merge pull request #10590 from MasonAsh/fix-10589
Rémi Verschelde
2017-08-26
Added/Fixed null pointer checks
Wilson E. Alvarez
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-23
Fix shader function calls being assignable
Mason Ashbridge
2017-08-22
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Rémi Verschelde
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
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