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Godot with FMOD integration
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Author
2023-01-18
CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself
kleonc
2023-01-17
Remove light from dynamic light list when removing scenario
clayjohn
2023-01-17
Merge pull request #71524 from clayjohn/MOBILE-TAA
Rémi Verschelde
2023-01-17
Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
Rémi Verschelde
2023-01-17
Merge pull request #71520 from conradhappeliv/fix-71480
Rémi Verschelde
2023-01-16
Fix GPUParticles2D not recomputing transforms each frame
Conrad H. Appel, IV
2023-01-16
Warn when trying to enable TAA from mobile or gl_compatibility backend
clayjohn
2023-01-16
Merge pull request #71526 from clayjohn/RD-sun-scatter
Rémi Verschelde
2023-01-16
Merge pull request #62236 from MinusKube/master
Rémi Verschelde
2023-01-16
Properly initialize directional_light_count in RD sky shaders
clayjohn
2023-01-16
Fix draw_polyline not supporting closed polygons and not having a uniform offset
MinusKube
2023-01-16
Merge pull request #71502 from bruvzg/tooltip_clickthrough
Rémi Verschelde
2023-01-16
Fix scaling issue in `draw_line` and similar methods
Danil Alexeev
2023-01-16
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose ...
bruvzg
2023-01-15
Rename `center` method to `get_center` in Plane.
Raul Santos
2023-01-14
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Rémi Verschelde
2023-01-14
fix normal map not flipping in sprite2D
jainl28patel
2023-01-14
Merge pull request #71346 from Chaosus/material_fix_freezing
Rémi Verschelde
2023-01-13
Avoid crashing when custom GLSL shaders are imported when using the gl_compat...
clayjohn
2023-01-13
Clear material arrays to prevent freeing of invalid texture RID
Yuri Rubinsky
2023-01-13
Improving communication of scaling settings to renderer implementation
Bastiaan Olij
2023-01-12
Only setup depth framebuffer properties when not rendering ReflectionProbes
clayjohn
2023-01-12
Merge pull request #71289 from RandomShaper/avoid_color_flash
Clay John
2023-01-12
Add framework for avoidance of color flash in new windows
Pedro J. Estébanez
2023-01-12
Merge pull request #70787 from peastman/cylinder
Rémi Verschelde
2023-01-12
Merge pull request #70660 from Malcolmnixon/collision_sphere_capsule
Rémi Verschelde
2023-01-12
Merge pull request #70731 from smix8/navigationserver_performance_monitor_4.x
Rémi Verschelde
2023-01-12
Merge pull request #71261 from clayjohn/RD-alpha-aa
Rémi Verschelde
2023-01-11
Take alpha antialising options into account when setting up materials
clayjohn
2023-01-12
Merge pull request #71130 from clayjohn/RD-normal-roughness
Rémi Verschelde
2023-01-12
Merge pull request #71124 from clayjohn/forward-prepass
Rémi Verschelde
2023-01-11
Merge pull request #70707 from mihe/bind-physics-exclude
Rémi Verschelde
2023-01-11
Merge pull request #70475 from BastiaanOlij/cleanup_luminance
Rémi Verschelde
2023-01-10
Add get_contact_impulse method to PhysicsDirectBodyState2D
Ricardo Buring
2023-01-09
Fix multiple issues that make the normal roughness texture unusable
clayjohn
2023-01-09
Only disable depth writing in opaque pipelines
clayjohn
2023-01-09
Make inclusion of Godot version in shader hash universal
Pedro J. Estébanez
2023-01-09
Merge pull request #71045 from reduz/use-bitfield-in-core-types
Rémi Verschelde
2023-01-08
Add NavigationServer Performance Monitor
smix8
2023-01-08
Merge pull request #71037 from reduz/array-format-bitfield
Rémi Verschelde
2023-01-08
Merge pull request #70463 from DarkKilauea/nav-server-const
Rémi Verschelde
2023-01-08
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
Rémi Verschelde
2023-01-08
Use BitField<> in core type masks
Juan Linietsky
2023-01-08
Use BitField<> hint for ArrayFormat
Juan Linietsky
2023-01-07
Implement collision impulse in Godot Physics 3D
Lily Garcia
2023-01-07
Rework const on NavigationServer methods
Josh Jones
2023-01-07
Merge pull request #70939 from bruvzg/win_screen_2
Rémi Verschelde
2023-01-07
Merge pull request #70858 from Malcolmnixon/fast-concave-support
Rémi Verschelde
2023-01-07
Add support for the custom initial screen for the main window, fix primary sc...
bruvzg
2023-01-07
Move luminance effect into its own class and use new buffers system
Bastiaan Olij
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