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AgeCommit message (Expand)Author
2023-01-18CanvasItem::draw_arc Clamp angle difference so arc won't overlap itselfkleonc
2023-01-17Remove light from dynamic light list when removing scenarioclayjohn
2023-01-17Merge pull request #71524 from clayjohn/MOBILE-TAARémi Verschelde
2023-01-17Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_mapRémi Verschelde
2023-01-17Merge pull request #71520 from conradhappeliv/fix-71480Rémi Verschelde
2023-01-16Fix GPUParticles2D not recomputing transforms each frameConrad H. Appel, IV
2023-01-16Warn when trying to enable TAA from mobile or gl_compatibility backendclayjohn
2023-01-16Merge pull request #71526 from clayjohn/RD-sun-scatterRémi Verschelde
2023-01-16Merge pull request #62236 from MinusKube/masterRémi Verschelde
2023-01-16Properly initialize directional_light_count in RD sky shadersclayjohn
2023-01-16Fix draw_polyline not supporting closed polygons and not having a uniform offsetMinusKube
2023-01-16Merge pull request #71502 from bruvzg/tooltip_clickthroughRémi Verschelde
2023-01-16Fix scaling issue in `draw_line` and similar methodsDanil Alexeev
2023-01-16Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose ...bruvzg
2023-01-15Rename `center` method to `get_center` in Plane.Raul Santos
2023-01-14Merge pull request #71309 from BastiaanOlij/improve_renderscaling_optionsRémi Verschelde
2023-01-14fix normal map not flipping in sprite2Djainl28patel
2023-01-14Merge pull request #71346 from Chaosus/material_fix_freezingRémi Verschelde
2023-01-13Avoid crashing when custom GLSL shaders are imported when using the gl_compat...clayjohn
2023-01-13Clear material arrays to prevent freeing of invalid texture RIDYuri Rubinsky
2023-01-13Improving communication of scaling settings to renderer implementationBastiaan Olij
2023-01-12Only setup depth framebuffer properties when not rendering ReflectionProbesclayjohn
2023-01-12Merge pull request #71289 from RandomShaper/avoid_color_flashClay John
2023-01-12Add framework for avoidance of color flash in new windowsPedro J. Estébanez
2023-01-12Merge pull request #70787 from peastman/cylinderRémi Verschelde
2023-01-12Merge pull request #70660 from Malcolmnixon/collision_sphere_capsuleRémi Verschelde
2023-01-12Merge pull request #70731 from smix8/navigationserver_performance_monitor_4.xRémi Verschelde
2023-01-12Merge pull request #71261 from clayjohn/RD-alpha-aaRémi Verschelde
2023-01-11Take alpha antialising options into account when setting up materialsclayjohn
2023-01-12Merge pull request #71130 from clayjohn/RD-normal-roughnessRémi Verschelde
2023-01-12Merge pull request #71124 from clayjohn/forward-prepassRémi Verschelde
2023-01-11Merge pull request #70707 from mihe/bind-physics-excludeRémi Verschelde
2023-01-11Merge pull request #70475 from BastiaanOlij/cleanup_luminanceRémi Verschelde
2023-01-10Add get_contact_impulse method to PhysicsDirectBodyState2DRicardo Buring
2023-01-09Fix multiple issues that make the normal roughness texture unusableclayjohn
2023-01-09Only disable depth writing in opaque pipelinesclayjohn
2023-01-09Make inclusion of Godot version in shader hash universalPedro J. Estébanez
2023-01-09Merge pull request #71045 from reduz/use-bitfield-in-core-typesRémi Verschelde
2023-01-08Add NavigationServer Performance Monitorsmix8
2023-01-08Merge pull request #71037 from reduz/array-format-bitfieldRémi Verschelde
2023-01-08Merge pull request #70463 from DarkKilauea/nav-server-constRémi Verschelde
2023-01-08Merge pull request #70281 from CherrySodaPop/get-impulse-3dRémi Verschelde
2023-01-08Use BitField<> in core type masksJuan Linietsky
2023-01-08Use BitField<> hint for ArrayFormatJuan Linietsky
2023-01-07Implement collision impulse in Godot Physics 3DLily Garcia
2023-01-07Rework const on NavigationServer methodsJosh Jones
2023-01-07Merge pull request #70939 from bruvzg/win_screen_2Rémi Verschelde
2023-01-07Merge pull request #70858 from Malcolmnixon/fast-concave-supportRémi Verschelde
2023-01-07Add support for the custom initial screen for the main window, fix primary sc...bruvzg
2023-01-07Move luminance effect into its own class and use new buffers systemBastiaan Olij