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AgeCommit message (Expand)Author
2021-04-17Split particle shader entry pointsreduz
2021-04-16Merge pull request #47942 from nekomatata/joint-check-body-typesRémi Verschelde
2021-04-15Fix errors related to joints setup with two non-dynamic bodiesPouleyKetchoupp
2021-04-15Optimize BroadPhase2dHashGrid to not pair elements on different layersHenry Conklin
2021-04-15Merge pull request #47878 from clayjohn/rename-get_surface_materialRémi Verschelde
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn
2021-04-14Merge pull request #47846 from nekomatata/solver-optimizationRémi Verschelde
2021-04-14Refactor GLSL shader compilationreduz
2021-04-12Godot Physics solver optimizationPouleyKetchoupp
2021-04-12Fix SoftBody contact impulses applied on rigid bodiesPouleyKetchoupp
2021-04-09Remove low_end option from renderer, being replaced by separate implementationBastiaan Olij
2021-04-06Merge pull request #47678 from madmiraal/fix-47436.1Rémi Verschelde
2021-04-06Merge pull request #47675 from madmiraal/fix-47436Rémi Verschelde
2021-04-06Merge pull request #47668 from madmiraal/fix-47438Rémi Verschelde
2021-04-06Check for empty ConcavePolygonShape2D before checking for intersectionMarcel Admiraal
2021-04-06Check ConvexPolygonShape2D point count before calcuating moment of inertiaMarcel Admiraal
2021-04-06Ensure ConvexPolygonShape3D support count variable is initialisedMarcel Admiraal
2021-04-06Ensure ConvexPolygonShape support count variable is initialisedMarcel Admiraal
2021-04-05Move clustered renderer functionalityBastiaan Olij
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-nullptr`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-default-member-init`Rémi Verschelde
2021-04-03Merge pull request #47452 from BastiaanOlij/xr_positional_tracker_refRémi Verschelde
2021-04-02Fix crash caused by null parameter passed to CameraServer.add_feed()lucicam
2021-03-31Merge pull request #47250 from BastiaanOlij/check_vulkan_versionRémi Verschelde
2021-03-31As GLSLang seems to be all or nothing, added our own definesBastiaan Olij
2021-03-31[Complex Text Layouts] Provide access to glyph contour points.bruvzg
2021-03-29Change XRPositionalTracker to a reference and better expose it to GDNativeBastiaan Olij
2021-03-26Merge pull request #44695 from madmiraal/fix-44632Rémi Verschelde
2021-03-26Obtain supported Vulkan APIBastiaan Olij
2021-03-25Fix failure in set_primary_interface when parameter is nulllucicam
2021-03-22[Godot Physics]: Correct typo in moment of inertia calculations.Josh Jones
2021-03-20Merge pull request #46917 from nekomatata/solver-kinematic-bug-fixRémi Verschelde
2021-03-20Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculationRémi Verschelde
2021-03-20Merge pull request #46937 from nekomatata/soft-body-supportRémi Verschelde
2021-03-20Merge pull request #47139 from nekomatata/concave-backface-collisionRémi Verschelde
2021-03-20Fix some angular velocity calculationse344fde6bf
2021-03-18Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
2021-03-18Merge pull request #47133 from groud/navigation_2d_bugfixRémi Verschelde
2021-03-18Make 2D navigation consider scaleGilles Roudière
2021-03-18Merge pull request #47125 from BastiaanOlij/SCsub_compile_shadersRémi Verschelde
2021-03-18Changed SCsub for shaders to find shaders automatically and create dependenci...Bastiaan Olij
2021-03-17Fix AudioEffectCapture buffer length cannot be changedjmb462
2021-03-17Added validation when assigning heightfield_resolution (Fix #46281)Ignacio Abal
2021-03-17Merge pull request #47067 from nekomatata/cylinder-fix-marginsRémi Verschelde
2021-03-17Merge pull request #47084 from nekomatata/cylinder-capsule-collision-fixRémi Verschelde
2021-03-17Merge pull request #47024 from groud/navigationRémi Verschelde
2021-03-16Fix capsule-cylinder collision in godot physicsPouleyKetchoupp
2021-03-16Merge pull request #46984 from sboronczyk/fix-shader-issueRémi Verschelde