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AgeCommit message (Expand)Author
2021-10-12Fix some LGTM errors of "Multiplication result converted to larger type"Aaron Franke
2021-10-11Fix shader crash on using METALLIC and ROUGHNESS built-ins in light funcYuri Roubinsky
2021-10-11Merge pull request #53641 from DeeJayLSP/audio_pitch_fixRémi Verschelde
2021-10-10Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playbackDouglas Leão
2021-10-10Merge pull request #53066 from Chaosus/shader_funcsRémi Verschelde
2021-10-09Fix auto LOD generation for blendshapes.Joan Fons
2021-10-09Fix missing argument names in bindingsRémi Verschelde
2021-10-08Allow any floating-point value as a 3D rendering scale optionHugo Locurcio
2021-10-08Merge pull request #53527 from Chaosus/shader_arrayRémi Verschelde
2021-10-08Allow declare the shader arrays with a size defined before identifierYuri Roubinsky
2021-10-07Merge pull request #53523 from Calinou/remove-occlusion-colorRémi Verschelde
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
2021-10-07Replace references to VisualServer in code comments with RenderingServerHugo Locurcio
2021-10-07Fix shader crash when passing array to index expressionYuri Roubinsky
2021-10-07Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniformsYuri Roubinsky
2021-10-07Merge pull request #53504 from clayjohn/VULKAN-sky-bugRémi Verschelde
2021-10-07Merge pull request #51115 from clayjohn/VULKAN-SSAO-radiusRémi Verschelde
2021-10-06Remove bogus sky error checkclayjohn
2021-10-06Fix regression which prevents using texture array uniformsYuri Roubinsky
2021-10-05Add missing shader built-insYuri Roubinsky
2021-10-05Merge pull request #53425 from Chaosus/shader_fixRémi Verschelde
2021-10-05Fix shader crash when passing array.length to functionsYuri Roubinsky
2021-10-05Merge pull request #53420 from nekomatata/fix-tilemap-moving-platformRémi Verschelde
2021-10-05Merge pull request #53412 from Chaosus/shader_fix_uniform_arraysYuri Roubinsky
2021-10-04Merge pull request #53365 from danger-dan/wakeup_fixCamille Mohr-Daurat
2021-10-05Changed from directly waking bodies to using the wakeup() functions in direct...Daniel
2021-10-04Fix syntax parsing error of uniform arrays declaration in shaderYuri Roubinsky
2021-10-04Fix physics glitch with TileMap moving platformsPouleyKetchoupp
2021-10-04Merge pull request #53280 from nekomatata/test-body-motion-parametersRémi Verschelde
2021-10-04Script interface improvements for test body motionPouleyKetchoupp
2021-10-04Merge pull request #53398 from nekomatata/soft-body-index-checkRémi Verschelde
2021-10-04Merge pull request #49485 from Chaosus/shader_uniform_arraysYuri Roubinsky
2021-10-04Fix crashes with pinned vertices in GodotPhysics Soft BodyPouleyKetchoupp
2021-10-04Merge pull request #52802 from V-Sekai/gltf-extensionsRémi Verschelde
2021-10-04Added support for uniform arrays in shadersYuri Roubinsky
2021-10-04Fix crash when pinned SoftBody point is out of rangeHaoyu Qiu
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
2021-10-03Merge pull request #42364 from madmiraal/fix-39887Rémi Verschelde
2021-10-03Remove Scene dependency from the TextServer, use scalable hex box font instea...bruvzg
2021-10-01Merge pull request #53311 from nekomatata/soft-body-remove-mesh-referenceCamille Mohr-Daurat
2021-10-01Remove scene code in physics serversPouleyKetchoupp
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative interf...bruvzg
2021-10-01Merge pull request #52684 from Frixuu/masterRémi Verschelde
2021-10-01Merge pull request #53208 from timothyqiu/headless-crashRémi Verschelde
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Merge pull request #53266 from nekomatata/remove-shape-metadataCamille Mohr-Daurat
2021-09-30Merge pull request #52544 from JFonS/lod_fixesJuan Linietsky
2021-09-30Remove shape metadata from 2D physics serverPouleyKetchoupp
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-29radial fog fixManuel Dun