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2021-07-26
Merge pull request #50729 from Chaosus/shader_varying_enchancements2
Rémi Verschelde
2021-07-26
Merge pull request #50728 from Chaosus/shader_varying_enchancements
Rémi Verschelde
2021-07-26
Merge pull request #50856 from SirQuartz/patch-32
Rémi Verschelde
2021-07-25
Fix always true expression in `cluster_builder_rd.h`
Nicholas Huelin
2021-07-25
Fix various typos
luz paz
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Merge pull request #50250 from luzpaz/typos
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-25
Use fragment shader instead of compute shader for effects for mobile renderer
Bastiaan Olij
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-22
Allow using vertex-stage varying in both `fragment` and `light`
Yuri Roubinsky
2021-07-22
Allow using vertex varying in custom functions under any circumstances
Yuri Roubinsky
2021-07-21
Forbid varyings from assigning in custom functions to prevent crashes
Yuri Roubinsky
2021-07-21
Merge pull request #50489 from Chaosus/shader_varying
Rémi Verschelde
2021-07-21
Merge pull request #50686 from Calinou/use-standard-inf-nan-constants
Rémi Verschelde
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-20
Merge pull request #50537 from Calinou/improve-shader-error-output-2
Rémi Verschelde
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-20
Merge pull request #50618 from reduz/implement-more-specialization-constants
Rémi Verschelde
2021-07-19
Implement more rendering options as specialization constants
reduz
2021-07-19
Merge pull request #50604 from aaronfranke/float-array-cast
Rémi Verschelde
2021-07-19
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-07-19
Merge pull request #50566 from reduz/optimize-stringname-usage
Rémi Verschelde
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-19
Explicitly cast to float when creating a float array
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-17
Add error marking to the shader error console output
Hugo Locurcio
2021-07-15
Fixes to forward mobile
reduz
2021-07-15
Prevent error if varying assigned but not used (push warning instead)
Yuri Roubinsky
2021-07-15
Merge pull request #49996 from Chaosus/shader_localvar_warning
Rémi Verschelde
2021-07-15
Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
Juan Linietsky
2021-07-15
Fixing 2D moving platform logic
fabriceci
2021-07-14
Removes lines about window size from the console output
Yuri Roubinsky
2021-07-14
Check if there are new docs missing on CI
Yuri Sizov
2021-07-14
Merge pull request #50255 from Calinou/physicsserver3d-add-set-iterations
Rémi Verschelde
2021-07-13
Merge pull request #50063 from nekomatata/more-accurate-move-and-slide
Rémi Verschelde
2021-07-13
Merge pull request #50402 from reduz/use-specialization-constants
Juan Linietsky
2021-07-13
Merge pull request #47604 from christinoleo/master
Rémi Verschelde
2021-07-13
Merge pull request #50381 from reduz/implement-disable-classes
Rémi Verschelde
2021-07-13
Separate underscore from grapheme punctuation to enable doubleclick and caret...
Leonardo Christino
2021-07-13
Implement the ability to disable classes
reduz
2021-07-13
Merge pull request #50086 from Geometror/label-improve-layout-options
Rémi Verschelde
2021-07-13
Use 32bit instead of 64bit 3D render buffer on mobile
Bastiaan Olij
2021-07-12
Use specialization constants in clustered renderer
reduz
2021-07-12
Merge pull request #50194 from BastiaanOlij/fix_multiple_reflection_probes
Rémi Verschelde
2021-07-12
Explicit error message when setting active a Viewport that is already active.
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