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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2016-09-01
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-08-31
draw_line: Properly bind antialiased argument
Rémi Verschelde
2016-08-30
More visual script improvements
Juan Linietsky
2016-07-25
Fix some warnings
Johan Manuel
2016-07-24
Fix for incorrect velocity report due to a typo.
Alex Piola
2016-07-18
Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay
Rémi Verschelde
2016-07-10
Merge pull request #5533 from Hinsbart/cursor_atex
Juan Linietsky
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-03
Can use AtlasTextures as custom mouse cursor.
Andreas Haas
2016-06-24
Optimized one way collision loops.
Ovnuniarchos
2016-06-22
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-06-18
Fixed a stupid bug with segment-segment collision in SAT physics, closes #480...
Juan Linietsky
2016-06-18
Change hash grid in 2D physics to contemplate large objects as separate cases...
Juan Linietsky
2016-06-18
Drop fully commented-out files
Rémi Verschelde
2016-06-18
Drop empty .cpp files for header-only classes
Rémi Verschelde
2016-06-18
Drop empty files that are not used anywhere
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-17
Fixed fractional offset not being reset in ringbuffer resamples, closes #4764
Juan Linietsky
2016-06-13
changed visual server free() to free_rid() like in the other servers. Fixes #...
Juan Linietsky
2016-06-12
Documented many Physics2D* classes
Ovnuniarchos
2016-06-05
Add texture region support for stylebox render
Geequlim
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-23
Remove noisy print
Carter Anderson
2016-05-23
-Improve resource previews
Juan Linietsky
2016-05-21
Merge remote-tracking branch 'origin/master'
Juan Linietsky
2016-05-21
First version of Profiler
Juan Linietsky
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-05-05
Merge pull request #4547 from neikeq/pr-wrong-debug-methods
Rémi Verschelde
2016-05-04
ability to shrink all images x2 on load
Juan Linietsky
2016-05-04
Fix wrong return and argument types in documentation
Ignacio Etcheverry
2016-04-26
RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-04-24
RigidBody2D: rename apply_impulse(pos) to offset.
Josh Grams
2016-04-20
RigidBody2D: add and bind get_inertia() method.
Josh Grams
2016-04-12
Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3d
Rémi Verschelde
2016-04-12
Fixed #4163 (intersect_shape crashes on results limit)
Marc Gilleron
2016-04-09
Port collision and layer masks to 3D, fixes #1759
Bojidar Marinov
2016-03-15
Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
Rémi Verschelde
2016-03-12
Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...
Saracen
2016-03-10
Merge pull request #3865 from Marqin/coverity
Rémi Verschelde
2016-03-10
Merge pull request #3999 from neikeq/issues_3650_3990
Rémi Verschelde
2016-03-09
Fix crash when resizing ConcavePolygonShape2D segments
Ignacio Etcheverry
2016-03-09
fix six possible "divide by zero"
Hubert Jarosz
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-07
Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
2016-02-16
refix particles3d issue, bringing down the amount limit to 1024
Nuno Donato
2016-02-12
* raised the max amount of particles to match the max number allowed in the i...
Nuno Donato
2016-02-06
Ability to colourize baked lighting in real time.
Saracen
2016-02-03
Merge pull request #3534 from Biliogadafr/pickable2d
Juan Linietsky
2016-02-01
Merge pull request #3518 from Ovnuniarchos/3DSoundServerBadReg
Rémi Verschelde
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