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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-27
doc: Sync classref with current source
Rémi Verschelde
2017-11-27
Added interpolation modifiers to shaderlang
Scayze
2017-11-27
Merge pull request #13294 from RaXaR/master
Rémi Verschelde
2017-11-27
Added overloads of vector parameters for shader Trig functions.
RaXaR
2017-11-26
Merge pull request #13228 from rminderhoud/weights
Rémi Verschelde
2017-11-26
Merge pull request #12572 from RandomShaper/onion-skinning
Juan Linietsky
2017-11-26
Merge pull request #13289 from sketchyfun/3d_selection_fix
Rémi Verschelde
2017-11-25
Tweak the default camera node settings
Hugo Locurcio
2017-11-25
Fixed issue with 3D selections losing precsion due to an offset bug
BenH
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
Update clang-format in modified files
Pedro J. Estébanez
2017-11-25
Add ability to opt-out buffer swapping in `VS::draw()`
Pedro J. Estébanez
2017-11-23
Fix read bug in compressed bone weights
Ralph Minderhoud
2017-11-23
Rename two-parameter arc-tangent function to atan in shader language, as it i...
Ferenc Arn
2017-11-22
Merge pull request #13159 from AndreaCatania/ray
Rémi Verschelde
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
Merge pull request #11895 from m4nu3lf/rendering/separate_thread
Juan Linietsky
2017-11-20
Implement per-instance custom bounding box
Marc Gilleron
2017-11-19
Ability to change indirect light energy.
Juan Linietsky
2017-11-18
CommandQueueMT doesn't lock during command execution
m4nu3lf
2017-11-18
Restore rendering on a separate thread
m4nu3lf
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-14
Ability to update parts of an array, and set arrays as dynamic draw
Juan Linietsky
2017-11-14
Merge pull request #12922 from eska014/engine-singletons
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-13
Merge pull request #12014 from hi-ogawa/fix-video-playback
Rémi Verschelde
2017-11-13
Removed add/remove interface bindings and added get_interfaces
BastiaanOlij
2017-11-13
classref: Sync with current source
Rémi Verschelde
2017-11-10
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-10
Disabled filter clip by default and made it optional, fixes #12368, likely ot...
Juan Linietsky
2017-11-10
Remove node from list before calling queries, fixes #10886
Juan Linietsky
2017-11-09
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-11-09
Merge pull request #12713 from AndreaCatania/master
Juan Linietsky
2017-11-08
Fixing bad index used in Space2DSW
MateusMP
2017-11-08
Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotation
Rémi Verschelde
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-11-04
Bullet physics engine implementation
AndreaCatania
2017-11-03
Merge pull request #12262 from AndreaCatania/pplug
Juan Linietsky
2017-11-04
Implemented physics plug
AndreaCatania
2017-11-01
Adding rumble support to ARVR controllers (if implemented on the ARVR interface)
Bastiaan Olij
2017-10-31
Merge pull request #12537 from marcelofg55/wasapi_improvements
Rémi Verschelde
2017-10-31
Merge pull request #11249 from m4nu3lf/bugfix/get_euler
Rémi Verschelde
2017-10-31
Merge pull request #10770 from RandomShaper/fix-joints
Rémi Verschelde
2017-10-31
Improved WASAPI driver logic when devices are connected or disconnected
Marcelo Fernandez
2017-10-30
Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-late
Juan Linietsky
2017-10-30
Fix viewport margins drawn after swapping buffers
Pedro J. Estébanez
2017-10-28
Refactor bufer to buffer
Poommetee Ketson
2017-10-23
Revert "Rename Schlick GGX to GGX."
Rémi Verschelde
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