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Godot with FMOD integration
RayHammer
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Author
2021-10-14
Remove incorrect fog height density remapping
Brian Semrau
2021-10-14
Fix the height fog effect
Brian Semrau
2021-10-13
Added few more built-ins to shader language
Yuri Roubinsky
2021-10-12
Merge pull request #53712 from CakHuri/nullptr
Rémi Verschelde
2021-10-12
Replaced NULL with nullptr
M. Huri
2021-10-12
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-11
Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func
Yuri Roubinsky
2021-10-11
Merge pull request #53641 from DeeJayLSP/audio_pitch_fix
Rémi Verschelde
2021-10-10
Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback
Douglas Leão
2021-10-10
Merge pull request #53066 from Chaosus/shader_funcs
Rémi Verschelde
2021-10-09
Fix auto LOD generation for blendshapes.
Joan Fons
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-08
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-10-08
Merge pull request #53527 from Chaosus/shader_array
Rémi Verschelde
2021-10-08
Allow declare the shader arrays with a size defined before identifier
Yuri Roubinsky
2021-10-07
Merge pull request #53523 from Calinou/remove-occlusion-color
Rémi Verschelde
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
Fix shader crash when passing array to index expression
Yuri Roubinsky
2021-10-07
Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniforms
Yuri Roubinsky
2021-10-07
Merge pull request #53504 from clayjohn/VULKAN-sky-bug
Rémi Verschelde
2021-10-07
Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius
Rémi Verschelde
2021-10-06
Remove bogus sky error check
clayjohn
2021-10-06
Fix regression which prevents using texture array uniforms
Yuri Roubinsky
2021-10-05
Add missing shader built-ins
Yuri Roubinsky
2021-10-05
Merge pull request #53425 from Chaosus/shader_fix
Rémi Verschelde
2021-10-05
Fix shader crash when passing array.length to functions
Yuri Roubinsky
2021-10-05
Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform
Rémi Verschelde
2021-10-05
Merge pull request #53412 from Chaosus/shader_fix_uniform_arrays
Yuri Roubinsky
2021-10-04
Merge pull request #53365 from danger-dan/wakeup_fix
Camille Mohr-Daurat
2021-10-05
Changed from directly waking bodies to using the wakeup() functions in direct...
Daniel
2021-10-04
Fix syntax parsing error of uniform arrays declaration in shader
Yuri Roubinsky
2021-10-04
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
Merge pull request #53280 from nekomatata/test-body-motion-parameters
Rémi Verschelde
2021-10-04
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
Merge pull request #53398 from nekomatata/soft-body-index-check
Rémi Verschelde
2021-10-04
Merge pull request #49485 from Chaosus/shader_uniform_arrays
Yuri Roubinsky
2021-10-04
Fix crashes with pinned vertices in GodotPhysics Soft Body
PouleyKetchoupp
2021-10-04
Merge pull request #52802 from V-Sekai/gltf-extensions
Rémi Verschelde
2021-10-04
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-10-04
Fix crash when pinned SoftBody point is out of range
Haoyu Qiu
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-03
Merge pull request #42364 from madmiraal/fix-39887
Rémi Verschelde
2021-10-03
Remove Scene dependency from the TextServer, use scalable hex box font instea...
bruvzg
2021-10-01
Merge pull request #53311 from nekomatata/soft-body-remove-mesh-reference
Camille Mohr-Daurat
2021-10-01
Remove scene code in physics servers
PouleyKetchoupp
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-10-01
Merge pull request #52684 from Frixuu/master
Rémi Verschelde
2021-10-01
Merge pull request #53208 from timothyqiu/headless-crash
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
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