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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-02-16
Properly exclude lights that are marked as sky only
clayjohn
2022-02-16
Fix default sky process mode not being Real-Time
Hugo Locurcio
2022-02-15
Add Particle Shader Userdata
reduz
2022-02-15
Merge pull request #57877 from bruvzg/subpixel_gl_pos
Rémi Verschelde
2022-02-15
Merge pull request #57905 from V-Sekai/fix_instance_clear_warnings
Rémi Verschelde
2022-02-15
Merge pull request #57904 from V-Sekai/fix_double_free_warning
Rémi Verschelde
2022-02-14
Validate PhysicsDirectSpaceState{2,3}D::_intersect_point input
Haoyu Qiu
2022-02-14
Merge pull request #57985 from Pineapple/pitchshift-tweaks
Rémi Verschelde
2022-02-12
Add sub-pixel glyph positioning support.
bruvzg
2022-02-12
Merge pull request #56953 from bruvzg/ex_wnd
Rémi Verschelde
2022-02-12
Merge pull request #57980 from akien-mga/vulkan-1.3.204
Rémi Verschelde
2022-02-12
Merge pull request #57641 from Geometror/compilation-time-improvements-1
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
Add exclusive window handling to DisplayServer (on macOS and Windows).
bruvzg
2022-02-11
Merge pull request #57938 from jordigcs/negative-refresh-rate-fallback
Rémi Verschelde
2022-02-11
Audio quality improvements in PitchShift
Bartłomiej T. Listwon
2022-02-11
Pass audio samples untouched for pitch_scale around 1.0f
Bartłomiej T. Listwon
2022-02-11
RendererRD: Remove binding specifier for push constants
Rémi Verschelde
2022-02-11
Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0
jordi
2022-02-11
Merge pull request #57888 from dusakus/depanoramize-spot-projector
Rémi Verschelde
2022-02-10
Fix 3D sky update performance regression
Hugo Locurcio
2022-02-10
Merge pull request #57535 from Calinou/visibility-range-fade-use-easing
Rémi Verschelde
2022-02-10
Merge pull request #57104 from clayjohn/VULKAN-sky-conflict
Rémi Verschelde
2022-02-10
Merge pull request #54158 from Calinou/decrease-default-soft-shadow-quality
Rémi Verschelde
2022-02-10
Merge pull request #54677 from Calinou/voxelgi-default-low-quality
Rémi Verschelde
2022-02-10
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
Rémi Verschelde
2022-02-10
Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades
Rémi Verschelde
2022-02-10
Merge pull request #57628 from Calinou/shadow-atlas-default-enable-16-bits
Rémi Verschelde
2022-02-10
Free surface vertex_buffers after vertex_arrays due dependencies
SaracenOne
2022-02-10
Fix _free_render_buffer_data freeing shared half_texture and half_fb
SaracenOne
2022-02-10
Merge pull request #57875 from ZuBsPaCe/shader-instance-qualifier-format-string
Yuri Roubinsky
2022-02-09
remove normal_to_panorama from spotlight projector
Bartłomiej Dusak
2022-02-09
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
Rémi Verschelde
2022-02-09
Fixed shader error message for instance qualifier
ZuBsPaCe
2022-02-09
Add AudioStreamRandomizer, replacing AudioStreamRandomPitch
Ellen Poe
2022-02-08
Fix BLEND_SHAPE_MASK
reduz
2022-02-07
Merge pull request #57682 from clayjohn/VULKAN-canvas-blur
Rémi Verschelde
2022-02-06
Merge pull request #56844 from Calinou/ssr-fix-background-line-master
Rémi Verschelde
2022-02-06
[Debugger] Move servers-related behaviours to ServersDebugger.
Fabio Alessandrelli
2022-02-06
[Debugger] Move most profilers to ServersDebugger.
Fabio Alessandrelli
2022-02-06
Add missing SNAME macro optimization in some function calls
jmb462
2022-02-06
Tweak default SDFGI settings for better quality
Hugo Locurcio
2022-02-06
Decrease the default number of SDFGI cascades to 4
Hugo Locurcio
2022-02-06
Fix unknown identifier error in for loop
Yuri Roubinsky
2022-02-05
Optimize and fix backbuffer gaussian blur
clayjohn
2022-02-05
Remove RID_Owner.get_rid_by_index
reduz
2022-02-05
Merge pull request #57651 from theoniko/theoniko-effects_rc.cpp
Rémi Verschelde
2022-02-05
Few more fixes to for loop in shaders
Yuri Roubinsky
2022-02-05
Fix copy paste bug in renderer_rd/effects_rd.cpp
theoniko
2022-02-04
Enable 16-bit shadow atlas by default in the RenderingServer methods
Hugo Locurcio
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