Age | Commit message (Expand) | Author |
2020-01-16 | Merge pull request #35215 from clayjohn/multimesh-error | Rémi Verschelde |
2020-01-16 | Merge pull request #33615 from raphael10241024/fix_shape_change | Rémi Verschelde |
2020-01-16 | Add multimesh format max for proper error checking | clayjohn |
2020-01-16 | Disabled array initialization, const array and arr.length in shaders | Yuri Roubinsky |
2020-01-12 | Make texture_debug_usage thread safe | clayjohn |
2020-01-10 | Fix nested break/return in shader switch statement | Yuri Roubinsky |
2020-01-08 | Merge pull request #34671 from Chaosus/shader_hex_support | Rémi Verschelde |
2020-01-06 | Add VisualServer methods to get the video adapter name and vendor | Hugo Locurcio |
2020-01-03 | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix | Rémi Verschelde |
2020-01-01 | Fixed antialiasing option for Polygon2D | PouleyKetchoupp |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-29 | Support for hex numbers in shaders | Yuri Roubinsky |
2019-12-12 | Fixed an issue with recording audio. | Catchawink |
2019-12-10 | Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers | Rémi Verschelde |
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut |
2019-12-06 | doc: Markup fixes for enums and constants | Rémi Verschelde |
2019-12-05 | Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfix | Rémi Verschelde |
2019-12-04 | Added method binding for `multimesh_create` that was missing from VisualServe... | Eoin O'Neill |
2019-12-03 | Merge pull request #34061 from Chaosus/fix_shader_const | Rémi Verschelde |
2019-12-03 | Merge pull request #33857 from nekomatata/polygon-2d-antialiasing | Rémi Verschelde |
2019-12-02 | Fix expressions for global constants in shaders | Yuri Roubinsky |
2019-12-01 | iOS modular build and export implementation. | bruvzg |
2019-11-28 | Fixed antialiased option for Polygon2D / Line2D | PouleyKetchoupp |
2019-11-27 | Fix crash when disabling a YSort node | Bojidar Marinov |
2019-11-18 | Fix Visual Studio throwing C4146 warning. | Marcel Admiraal |
2019-11-14 | refresh area2d collision when shape changes, close #33369 | RaphaelHunter |
2019-11-11 | Merge pull request #33518 from BastiaanOlij/msaa_ext_modes | Rémi Verschelde |
2019-11-11 | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation | Bastiaan Olij |
2019-11-10 | Merge pull request #33516 from qarmin/small_fixes | Rémi Verschelde |
2019-11-10 | Memory leak and crash fixes | Rafał Mikrut |
2019-11-09 | Fixed Particles restart after visibility has been set to off and on again | PouleyKetchoupp |
2019-11-08 | Merge pull request #27742 from rxlecky/camera-replication | Rémi Verschelde |
2019-11-08 | Fix 'r1' (and r2) may be used uninitialized warning in eq.cpp. | Marcel Admiraal |
2019-11-05 | Merge pull request #33153 from raphael10241024/fix_occluder | Rémi Verschelde |
2019-11-03 | Prevents usage of unsupported texture shader types in GLES2 | Yuri Roubinsky |
2019-11-02 | Merge pull request #33259 from Chaosus/remove_gles2_switch_op | Rémi Verschelde |
2019-11-02 | Removed switch operator from GLES2 shader back-end | Yuri Roubinsky |
2019-11-01 | Merge pull request #33238 from qarmin/other_fixes | Rémi Verschelde |
2019-11-01 | Fix some crashes, overflows and using variables without values | Rafał Mikrut |
2019-10-31 | Prevents shader crash on GLES2 if unsupported built-in has been used | Yuri Roubinsky |
2019-10-29 | Added check if field name in the shader is equal to builtin | Yuri Roubinsky |
2019-10-29 | fix occluders positions error under canvas_layer, close #32880 | RaphaelHunter |
2019-10-28 | Fix shader crash if non-boolean expression inserted into "if" | Yuri Roubinsky |
2019-10-26 | Improve error messages related to `shader_type` | Hugo Locurcio |
2019-10-25 | Merge pull request #32845 from madmiraal/rigidbody-mode-change | Rémi Verschelde |
2019-10-24 | Fix leak in Physics2DServerSW | Rafał Mikrut |
2019-10-23 | Implement game camera override | Erik |
2019-10-15 | Activate Body(2D)SW when switching to rigid or character mode. | Marcel Admiraal |
2019-10-13 | Merge pull request #32799 from clayjohn/free_pools | Rémi Verschelde |
2019-10-13 | Properly free sky and lightmap caches in multithreaded server | clayjohn |