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2016-01-01properly removing unprocessed objects from physics islands fixes one way plat...Juan Linietsky
2016-01-01Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2016-01-01Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky
2015-12-31remove error print in area collision, should be a valid situation, closes #2463Juan Linietsky
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-12-28Remove bogus argument in body_get_nodeRémi Verschelde
2015-12-28Remove bogus argument in sample_get_descriptionRémi Verschelde
2015-12-22Merge pull request #3071 from Ovnuniarchos/NewAreaCombinersJuan Linietsky
2015-12-22testing patch for aligned reads by webp in javascriptAriel Manzur
2015-12-21threadAriel Manzur
2015-12-21-another approach to solving the deadlock problem :|Juan Linietsky
2015-12-21Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-21-different attempt to avod deadlock problemJuan Linietsky
2015-12-21too early to rename threadAriel Manzur
2015-12-21Merge branch 'master' of https://github.com/godotengine/godotAriel Manzur
2015-12-21audio threadsAriel Manzur
2015-12-18naming the audio thread from within itselfAriel Manzur
2015-12-17thread set nameAriel Manzur
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-12-14New and corrected are override modes.Ovnuniarchos
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-12-08Merge pull request #2865 from hurikhan/pr_fix_2791Juan Linietsky
2015-12-08Merge pull request #2868 from akien-mga/pr-fix-can-move-toJuan Linietsky
2015-12-08Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos
2015-12-04Fix wrong index being used to populate r_resultsRémi Verschelde
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky
2015-11-27Bug Fix #2541: Shader language function validation logicAndrea Chua
2015-11-23Merge pull request #2752 from SaracenOne/shadow_colorRémi Verschelde
2015-11-23Merge pull request #1931 from Faless/audio_free_ridRémi Verschelde
2015-11-22Fix can_move_to and rename it for more clarityRémi Verschelde
2015-11-22Added additional token checks for the shader if..else.. statement. Fixes issu...hurikhan
2015-11-19-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky
2015-11-18Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
2015-11-18Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky
2015-11-18Merge pull request #2629 from firefly2442/float-to-boolJuan Linietsky
2015-11-18Merge pull request #2632 from firefly2442/duplicate-inherited-varsJuan Linietsky
2015-11-09-support for stereo ima-adpcm sample compression & playbackJuan Linietsky
2015-11-08New shader feature: change the colour of shadows on a per-material basis.Saracen
2015-11-02Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid)Fabio Alessandrelli
2015-11-02Added ability to write directly to 4-dimensional position vector from within ...Saracen
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
2015-11-01-some fixes to audioJuan Linietsky
2015-10-21-Ability to debug video memory usageJuan Linietsky
2015-10-18remove child variable that is duplicated from parent classfirefly2442
2015-10-18float to bool variable type, fixes: #2478firefly2442
2015-10-17Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-10-17misc cleanupJuan Linietsky
2015-10-17Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky