Age | Commit message (Expand) | Author |
2017-11-21 | Merge pull request #11895 from m4nu3lf/rendering/separate_thread | Juan Linietsky |
2017-11-20 | Implement per-instance custom bounding box | Marc Gilleron |
2017-11-19 | Ability to change indirect light energy. | Juan Linietsky |
2017-11-18 | CommandQueueMT doesn't lock during command execution | m4nu3lf |
2017-11-18 | Restore rendering on a separate thread | m4nu3lf |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky |
2017-11-14 | Merge pull request #12922 from eska014/engine-singletons | Rémi Verschelde |
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause |
2017-11-13 | Merge pull request #12014 from hi-ogawa/fix-video-playback | Rémi Verschelde |
2017-11-13 | Removed add/remove interface bindings and added get_interfaces | BastiaanOlij |
2017-11-13 | classref: Sync with current source | Rémi Verschelde |
2017-11-10 | Disabled filter clip by default and made it optional, fixes #12368, likely ot... | Juan Linietsky |
2017-11-10 | Remove node from list before calling queries, fixes #10886 | Juan Linietsky |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky |
2017-11-09 | Merge pull request #12713 from AndreaCatania/master | Juan Linietsky |
2017-11-08 | Fixing bad index used in Space2DSW | MateusMP |
2017-11-08 | Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotation | Rémi Verschelde |
2017-11-07 | Rewritten kinematic system | AndreaCatania |
2017-11-04 | Bullet physics engine implementation | AndreaCatania |
2017-11-03 | Merge pull request #12262 from AndreaCatania/pplug | Juan Linietsky |
2017-11-04 | Implemented physics plug | AndreaCatania |
2017-11-01 | Adding rumble support to ARVR controllers (if implemented on the ARVR interface) | Bastiaan Olij |
2017-10-31 | Merge pull request #12537 from marcelofg55/wasapi_improvements | Rémi Verschelde |
2017-10-31 | Merge pull request #11249 from m4nu3lf/bugfix/get_euler | Rémi Verschelde |
2017-10-31 | Merge pull request #10770 from RandomShaper/fix-joints | Rémi Verschelde |
2017-10-31 | Improved WASAPI driver logic when devices are connected or disconnected | Marcelo Fernandez |
2017-10-30 | Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-late | Juan Linietsky |
2017-10-30 | Fix viewport margins drawn after swapping buffers | Pedro J. Estébanez |
2017-10-28 | Refactor bufer to buffer | Poommetee Ketson |
2017-10-23 | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky |
2017-10-22 | Merge pull request #12296 from tagcup/ggx_rename | Rémi Verschelde |
2017-10-22 | AudioEffectFilter: lowercase dB property to db | Poommetee Ketson |
2017-10-21 | Rename Schlick GGX to GGX. | Ferenc Arn |
2017-10-21 | Merge pull request #12291 from RandomShaper/fix-raycast-naming | Rémi Verschelde |
2017-10-21 | Merge pull request #12290 from Noshyaar/enum | Rémi Verschelde |
2017-10-21 | Rename RayCasts collision_layer to collision_mask | Pedro J. Estébanez |
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson |
2017-10-21 | Cleanup unnecessary debug prints | Rémi Verschelde |
2017-10-21 | Fixed viewport transparent bg when clear mode is enabled. | Daniel J. Ramirez |
2017-10-20 | Bind some VisualServer functions | Leon Krause |
2017-10-16 | Fix crash in shader parsing | Pedro J. Estébanez |
2017-10-15 | Merge pull request #12088 from Grosskopf/physics-server-docs | Rémi Verschelde |
2017-10-14 | Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, ... | Grosskopf |
2017-10-14 | Expose 'request_frame_drawn_callback' to script. | Saracen |
2017-10-14 | Fix video playback | Matt Hughes |
2017-10-14 | Redoing the ARVR GDNative interface as module and tighter implementation | BastiaanOlij |
2017-10-13 | Merge pull request #12027 from marcelofg55/collision_crashfix | Rémi Verschelde |
2017-10-12 | Prevent a possible crash at collision_object_2d_sw.h | Marcelo Fernandez |