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AgeCommit message (Expand)Author
2023-01-31Use enum instead of int in virtual methods return typeRaul Santos
2023-01-31Merge pull request #72404 from clayjohn/RD-sky-crashRémi Verschelde
2023-01-31Merge pull request #72107 from rburing/separation_ray_normalRémi Verschelde
2023-01-31Merge pull request #72433 from clayjohn/Pointlight2D-crashRémi Verschelde
2023-01-31Merge pull request #72357 from aaronfranke/area-gravity-unit-distRémi Verschelde
2023-01-31Merge pull request #72343 from clayjohn/editor-canvas-bgRémi Verschelde
2023-01-30Avoid crash when CanvasTexture used with light decal atlasclayjohn
2023-01-30Remove viewport_set_disable_environment in favor of viewport_set_environment_...clayjohn
2023-01-30Fix various crashes relating to low roughness_layersclayjohn
2023-01-30Merge pull request #72031 from reduz/change-high-quality-texture-importRémi Verschelde
2023-01-30Merge pull request #72393 from clayjohn/GLES3-normal-roughness-errorRémi Verschelde
2023-01-30Merge pull request #72356 from BastiaanOlij/fix_ssao_ssil_probesRémi Verschelde
2023-01-30Add a shader error when trying to using hint_normal_roughness_texture in the ...clayjohn
2023-01-30Refactor high quality texture importJuan Linietsky
2023-01-30Fix SSAO/SSIl being applied to reflection probesBastiaan Olij
2023-01-29Replace Area gravity point distance scale with unit distanceAaron Franke
2023-01-29Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATIONAaron Franke
2023-01-30Create default World navigation maps on demand onlysmix8
2023-01-29Merge pull request #72291 from clayjohn/GL-item-capRémi Verschelde
2023-01-28Remove cap on number of items drawn in frame in 2D gl_compatibility renderclayjohn
2023-01-29Merge pull request #72214 from clayjohn/Skeleton2D-pivotRémi Verschelde
2023-01-28Merge pull request #72228 from DarkKilauea/nav-agent-callableRémi Verschelde
2023-01-27Use Callable for Navigation Agent callbacksJosh Jones
2023-01-28Merge pull request #72174 from bitsawer/shader_include_fixesYuri Rubinsky
2023-01-27Automatically transform Skeleton2D calculations so pivots are not neededclayjohn
2023-01-27Fix several shader preprocessor include issuesbitsawer
2023-01-27Add a note about the parameter that global menu callbacks requireZoee Silcock
2023-01-26Merge pull request #71581 from clayjohn/dependency-changedRémi Verschelde
2023-01-26Merge pull request #69689 from smix8/navagent_rename_location_4.xRémi Verschelde
2023-01-26Merge pull request #72138 from clayjohn/GL-globalsRémi Verschelde
2023-01-26Merge pull request #72109 from Chaosus/shader_derivativeRémi Verschelde
2023-01-26Properly append global uniform buffer name in gl_compatibility shadersclayjohn
2023-01-26Add derivative functions with precision to shadersYuri Rubinsky
2023-01-26Rename Navigation uses of 'location' to 'position'smix8
2023-01-26Several shader preprocessor parser fixes and improvementsbitsawer
2023-01-26Fix separation ray normal directionRicardo Buring
2023-01-26Merge pull request #72082 from Calinou/warp-mouse-silence-warningRémi Verschelde
2023-01-26Merge pull request #72068 from clayjohn/RD-sky-textureRémi Verschelde
2023-01-26Merge pull request #72078 from bitsawer/fix_optimize_verticesRémi Verschelde
2023-01-26Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depthRémi Verschelde
2023-01-26Merge pull request #72064 from hcoura/fix-vulkan-mobile-gpu-particlesRémi Verschelde
2023-01-25Silence `warp_mouse()` warning in favor of documentationHugo Locurcio
2023-01-26Fix range loop iteration regressionsbitsawer
2023-01-25Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture w...clayjohn
2023-01-25RenderForwardMobile - add dependency tracker info on geometry createHenrique Coura
2023-01-25Fix array of token names in the shader parser Yuri Rubinsky
2023-01-25Make screen texture and depth texture work in MultiviewBastiaan Olij
2023-01-24Merge pull request #71832 from Geometror/fix-spotlight-artifactsRémi Verschelde
2023-01-24Fix some SpotLight3D issues (clustering artifacts, light leak)Hendrik Brucker
2023-01-23Merge pull request #71939 from clayjohn/RD-texture-formatRémi Verschelde