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Godot with FMOD integration
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Author
2018-01-18
improves portability with some compilers
Ariel Manzur
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
Fix wrong viewport transparent-bg
binbitten
2018-01-12
modify default param names in couple of signals
Unknown
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-06
Properly dispose of instance capture data, fixes #14795
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Fix macOS and other builds after #15299
Duy-Nguyen TA
2018-01-04
Merge pull request #15251 from binbitten/fix-assign-vardecl
Rémi Verschelde
2018-01-03
found via cppcheck:
firefly2442
2018-01-04
Merge pull request #15191 from Jerome67000/z_renaming
Rémi Verschelde
2018-01-03
Fix broken Info.plist after copyright update
Razah
2018-01-03
#15078 renamed "z" -> "z_index" property in Node2D
Jerome67000
2018-01-03
Fix premature declaration of shader variables created with assignment
binbitten
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
Merge pull request #15153 from poke1024/fix12112
Noshyaar
2017-12-29
Fixed wrong highlighted line when erroring and using single-line comments, fi...
binbitten
2017-12-29
Delete AudioServer buses after driver shutdown
Bernhard Liebl
2017-12-27
Merge pull request #14971 from mrcdk/particles_emitting
Noshyaar
2017-12-27
Merge pull request #14996 from neikeq/enums-mono
Noshyaar
2017-12-26
Fix sidedness check in material. Also remove SIDE built-in.
Juan Linietsky
2017-12-24
Mono: Make the bindings generator output enums
Ignacio Etcheverry
2017-12-23
Set particles emitting to false when particles finish emitting with one-shot ...
MrCdK
2017-12-23
Merge pull request #14897 from BastiaanOlij/arvr_tweaks
Rémi Verschelde
2017-12-22
Reserved controller ids 1 and 2 for left and right hand controllers and added...
Bastiaan Olij
2017-12-20
Properly silence buffer while not in use, fixes #14866
Juan Linietsky
2017-12-18
Don't try to mix a sample that has already ended
Hein-Pieter van Braam
2017-12-17
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-17
Shader Language: Add in-for declared variables within for-block scope.
Enzo Nocera
2017-12-16
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Juan Linietsky
2017-12-16
Bind TextEdit.deselect and update documentation
Rémi Verschelde
2017-12-15
Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...
Juan Linietsky
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-12-09
Fix #14429 GIProbe does not work with SpotLights
Przemyslaw Czarnota
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-09
Merge pull request #13341 from scayze/interp_v2
Rémi Verschelde
2017-12-09
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-06
Fixes to some thread safety situations to avoid GIProbe from freezing on save...
Juan Linietsky
2017-12-06
Attempt to see if this can solve the problem with #13338
Juan Linietsky
2017-12-04
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
Juan Linietsky
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-27
doc: Sync classref with current source
Rémi Verschelde
2017-11-27
Added interpolation modifiers to shaderlang
Scayze
2017-11-27
Merge pull request #13294 from RaXaR/master
Rémi Verschelde
2017-11-27
Added overloads of vector parameters for shader Trig functions.
RaXaR
2017-11-26
Merge pull request #13228 from rminderhoud/weights
Rémi Verschelde
2017-11-26
Merge pull request #12572 from RandomShaper/onion-skinning
Juan Linietsky
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