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AgeCommit message (Expand)Author
2022-05-10Fix warnings found by Emscripten 3.1.10Rémi Verschelde
2022-05-09Fix instance uniform shader crash in custom functionsYuri Roubinsky
2022-05-05Rename profiler "Idle Time" to "Process Time"Hugo Locurcio
2022-05-05Merge pull request #60772 from MightiestGoat/multimesh-uniform-setRémi Verschelde
2022-05-05Check multimesh before uniform set creationmightygoat
2022-05-05Fix the uniform set creation of multimesh with a invalidated buffermightygoat
2022-05-04Merge pull request #60568 from Chaosus/shader_keyword_completionsRémi Verschelde
2022-05-04Merge pull request #58298 from Calinou/decal-distance-fade-use-easingRémi Verschelde
2022-05-04Merge pull request #60723 from reduz/refactor-module-initializationRémi Verschelde
2022-05-04Refactor module initializationreduz
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-05-03Merge pull request #51102 from Calinou/renderingserver-add-api-version-getterRémi Verschelde
2022-05-03Merge pull request #60627 from aaronfranke/rename-elementsRémi Verschelde
2022-05-03Merge pull request #60714 from Calinou/typedef-remove-refRémi Verschelde
2022-05-03Merge pull request #60553 from madmiraal/separate-display_safe_areaRémi Verschelde
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-05-03Add `get_video_adapter_api_version()` to RenderingServerHugo Locurcio
2022-05-02Make Decal distance fade smootherHugo Locurcio
2022-05-02Merge pull request #60705 from awsker/fix-viewport-clearingRémi Verschelde
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-05-02Viewport would be cleared even when clear_mode was set to VIEWPORT_CLEAR_NEVERawsker
2022-05-02Fix screen_get_usable_rect returning display safe areaMarcel Admiraal
2022-05-02Merge pull request #60551 from madmiraal/implement-3466Rémi Verschelde
2022-05-01Merge pull request #60682 from Chaosus/shader_vec3_hint_colorYuri Rubinsky
2022-05-01Add `hint_color` support for `vec3` in shadersYuri Roubinsky
2022-04-30Use linear mipmap sampling in ToneMapperclayjohn
2022-04-29Rename Basis "elements" to "rows"Aaron Franke
2022-04-29Rename Transform2D "elements" to "columns"Aaron Franke
2022-04-29Add keyword completion to shader editorYuri Roubinsky
2022-04-28Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...bruvzg
2022-04-28Fix cppcheck const parametersMarkus Sauermann
2022-04-28Merge pull request #60547 from BastiaanOlij/split_tonemapper_effectRémi Verschelde
2022-04-28Splitting tonemapper into its own classBastiaan Olij
2022-04-27Merge pull request #59979 from bruvzg/cpp_check2Rémi Verschelde
2022-04-26Rename variable names for some singletonsAaron Franke
2022-04-26Fix "ortogonal" -> "orthogonal" typo in rasterizer codeHugo Locurcio
2022-04-26Add a method for obtaining display cutouts on AndroidMarcel Admiraal
2022-04-26Prevent shader crash when using precision on boolean typesYuri Roubinsky
2022-04-25Fix clearing backbuffer if there are no itemsNNesh
2022-04-25Merge pull request #60407 from JFonS/fix_color_pass_lmRémi Verschelde
2022-04-22Implement Label3D node.bruvzg
2022-04-21Add missing color pass flags to the valid listJoan Fons
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-20Merge pull request #60175 from Geometror/visual-shader-vector4Yuri Rubinsky
2022-04-19Merge pull request #60214 from JFonS/fix_depth_prepassClay John
2022-04-17Moved particles into ParticlesStorageBastiaan Olij
2022-04-17Move light, reflection probe and lightmap into LightStorageBastiaan Olij
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-04-13Merge pull request #60213 from JFonS/fix_depth_stateRémi Verschelde
2022-04-13Fix depth pre-pass on all face cull modesJoan Fons