Age | Commit message (Expand) | Author |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky |
2017-08-08 | Fix freeze on close of game using 2D physics introduced by #9832 | Bojidar Marinov |
2017-08-07 | -Fixed BoneAttachment delay, closes #3966 | Juan Linietsky |
2017-08-07 | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky |
2017-08-07 | Merge pull request #10141 from ISylvox/lower_case_godot_api | Rémi Verschelde |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-08-07 | Merge pull request #10045 from marcelofg55/audioserver_finish | Rémi Verschelde |
2017-08-03 | Added ARVRAnchor support and a few small enhancements | BastiaanOlij |
2017-08-02 | Fix double finalisation of audio drivers | Marcelo Fernandez |
2017-08-01 | Fix AudioServer::finish not getting called while quitting | Marcelo Fernandez |
2017-08-01 | Merge pull request #9832 from RandomShaper/port-physics-fixes | Rémi Verschelde |
2017-08-01 | Improve cleanup of physics constraints | Pedro J. Estébanez |
2017-07-31 | Merge pull request #8567 from BastiaanOlij/ar_vr_server | Rémi Verschelde |
2017-07-29 | Update SCsub file for /servers/ folder | ISylvox |
2017-07-29 | Few small GI Probe fixes | Juan Linietsky |
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij |
2017-07-26 | Fix various property not found errors | Poommetee Ketson |
2017-07-25 | Add missing initializers | Pedro J. Estébanez |
2017-07-25 | Extend check for same space to all 2D/3D bodies/shapes | Pedro J. Estébanez |
2017-07-25 | Fix 2D broadphase remove-while-iterating logic | Pedro J. Estébanez |
2017-07-25 | Fix early-accepting area-area match when masks don't match | Pedro J. Estébanez |
2017-07-25 | Fix crash in Space2DSW::test_body_motion() | Pedro J. Estébanez |
2017-07-24 | Merge pull request #9764 from Noshyaar/pr-fix2 | Rémi Verschelde |
2017-07-23 | Add object type hint for docs | Poommetee Ketson |
2017-07-23 | Merge pull request #9765 from Noshyaar/pr-clang | Rémi Verschelde |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky |
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-19 | Add object type hint for docs | Poommetee Ketson |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-07-15 | Many fixes to improve GI Probe quality | Juan Linietsky |
2017-07-15 | -Fix for multiple reflection probes causing issues. | Juan Linietsky |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-07-15 | Some more typo fixes for "threshold" | Rémi Verschelde |
2017-07-10 | Added get_bus_index to AudioServer | Bruno Lourenço |
2017-07-08 | Merge pull request #9564 from Noshyaar/pr-threshold | Rémi Verschelde |
2017-07-08 | Some adjustments to toon material to make it more flexible | Juan Linietsky |
2017-07-08 | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-07-08 | -Added triplanar mapping modes | Juan Linietsky |
2017-07-03 | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-06-26 | ConeTwistJoint: Initialize 'm_angularOnly'. | dotquixote |
2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-06-24 | Simplified 2D Kinematicbody.. 3D will wait a bit. | Juan Linietsky |
2017-06-24 | -Restored support for Canvas BG mode on Environment | Juan Linietsky |
2017-06-23 | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky |