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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2023-01-11
Merge pull request #70475 from BastiaanOlij/cleanup_luminance
Rémi Verschelde
2023-01-10
Add get_contact_impulse method to PhysicsDirectBodyState2D
Ricardo Buring
2023-01-09
Make inclusion of Godot version in shader hash universal
Pedro J. Estébanez
2023-01-09
Merge pull request #71045 from reduz/use-bitfield-in-core-types
Rémi Verschelde
2023-01-08
Merge pull request #71037 from reduz/array-format-bitfield
Rémi Verschelde
2023-01-08
Merge pull request #70463 from DarkKilauea/nav-server-const
Rémi Verschelde
2023-01-08
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
Rémi Verschelde
2023-01-08
Use BitField<> in core type masks
Juan Linietsky
2023-01-08
Use BitField<> hint for ArrayFormat
Juan Linietsky
2023-01-07
Implement collision impulse in Godot Physics 3D
Lily Garcia
2023-01-07
Rework const on NavigationServer methods
Josh Jones
2023-01-07
Merge pull request #70939 from bruvzg/win_screen_2
Rémi Verschelde
2023-01-07
Merge pull request #70858 from Malcolmnixon/fast-concave-support
Rémi Verschelde
2023-01-07
Add support for the custom initial screen for the main window, fix primary sc...
bruvzg
2023-01-07
Move luminance effect into its own class and use new buffers system
Bastiaan Olij
2023-01-06
Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
Merge pull request #70929 from clayjohn/RD-mobile
Rémi Verschelde
2023-01-05
Merge pull request #70924 from clayjohn/canvas-bg-bugs
Rémi Verschelde
2023-01-04
Use proper indices for lights, decals, and reflection probes in mobile scene ...
clayjohn
2023-01-03
Always try to clear render target before drawing 3D with Canvas BG mode
clayjohn
2023-01-03
Merge pull request #70884 from clayjohn/Depth-prepass
Rémi Verschelde
2023-01-03
Merge pull request #70638 from markusneg/cull-masked-shadows-gd4
Rémi Verschelde
2023-01-03
Ignore depth draw optimization when using depth draw alpha prepass
clayjohn
2023-01-03
Merge pull request #70624 from bruvzg/cur_sc
Rémi Verschelde
2023-01-03
Merge pull request #70708 from rburing/bind_pin_joint_set_param_2d
Rémi Verschelde
2023-01-03
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
Rémi Verschelde
2023-01-03
Merge pull request #69972 from adamscott/add-server-checks-before-free
Rémi Verschelde
2023-01-03
Merge pull request #70654 from Malcolmnixon/concave_collisions
Rémi Verschelde
2023-01-02
Micro-optimizations of the GodotConvexPolygonShape3D::get_support function. S...
Malcolm Nixon
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
Bind setter and getter for pin joint parameters in PhysicsServer2D
Ricardo Buring
2022-12-29
Improve `window_set_current_screen` and fix secondary window initial mode and...
bruvzg
2022-12-27
Remove unnecessary bail-out if shape A is concave. The test for A being conca...
Malcolm Nixon
2022-12-27
visual instance layers are regarded during shadow culling
Markus Grafen
2022-12-26
Fix errors related to reflection probe now using a render buffers object
Bastiaan Olij
2022-12-23
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
Rémi Verschelde
2022-12-23
Merge pull request #70476 from BastiaanOlij/move_sdfgi_init
Rémi Verschelde
2022-12-23
Merge pull request #70214 from Ansraer/speed-maybe
Rémi Verschelde
2022-12-23
use depth prepass to increase performance
Ansraer
2022-12-23
Bind methods related to disabling collision between joint bodies
Mikael Hermansson
2022-12-24
Move SDFGI update logic into clustered renderer
Bastiaan Olij
2022-12-23
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Rémi Verschelde
2022-12-23
Cleanup and improve sky render
Bastiaan Olij
2022-12-23
Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-23
Merge pull request #70457 from clayjohn/RD-particles-update
Rémi Verschelde
2022-12-23
Merge pull request #70455 from clayjohn/RD-particle-trail
Rémi Verschelde
2022-12-23
Fix shader crash when using boolean type for vertex->fragment varyings
Yuri Rubinsky
2022-12-22
Avoid updating particles during 2D rendering
clayjohn
2022-12-22
Check for disabled particle trail particle before initializing particle trail
clayjohn
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