Age | Commit message (Expand) | Author |
2018-12-30 | Always treat exponent as float | Bastiaan Olij |
2018-12-29 | Override GL_position | Bastiaan Olij |
2018-12-27 | fixes crash when Body2DSW doesn't have space | hedin |
2018-12-27 | doc: Sync classref with current source | Rémi Verschelde |
2018-12-19 | Added UV and UV2 to shader function light() built-in | DiogoASTeixeira |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |
2018-12-14 | Merge pull request #24324 from volzhs/access-mic | Rémi Verschelde |
2018-12-14 | Request mic access only when is needed | volzhs |
2018-12-13 | Merge pull request #22910 from marcelofg55/nothreads_rec | Rémi Verschelde |
2018-12-12 | Fix AudioEffectRecord not working without thread support | Marcelo Fernandez |
2018-12-12 | Merge pull request #24218 from staddy/master | Rémi Verschelde |
2018-12-12 | Disabled CollisionShape and CollisionShape2D are not processed now | Stanislav |
2018-12-12 | Merge pull request #24214 from marcelofg55/editor_audio_buses_fix | Rémi Verschelde |
2018-12-12 | Merge pull request #23469 from clayjohn/fragment_camera_matrix | Rémi Verschelde |
2018-12-11 | Fix EditorAudioBuses not updating when changing to a device with different ch... | Marcelo Fernandez |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde |
2018-12-11 | make VIEW vector available in fragment | clayjohn |
2018-12-11 | Merge pull request #24163 from clayjohn/light_uv_const | Rémi Verschelde |
2018-12-04 | doc: Sync classref with current source | Rémi Verschelde |
2018-12-04 | Fix error when adding children to YSort | Bojidar Marinov |
2018-12-04 | make LIGHT_UV constant | clayjohn |
2018-11-28 | Merge pull request #23994 from AndreaCatania/prec | Rémi Verschelde |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky |
2018-11-27 | Added function to control 6DOF precision | Andrea Catania |
2018-11-24 | Allow *= operator between vec and mat types in shaders | Kanabenki |
2018-11-21 | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif... | Juan Linietsky |
2018-11-21 | Remove comments and corrected code, which exists for correctness but will lik... | Juan Linietsky |
2018-11-21 | Merge pull request #23878 from bojidar-bg/23775-ysort-crash | Rémi Verschelde |
2018-11-21 | Fix YSort crash when removing a child | Bojidar Marinov |
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky |
2018-11-19 | Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 | Juan Linietsky |
2018-11-18 | Merge pull request #23742 from JFonS/fix_23698 | Rémi Verschelde |
2018-11-17 | Merge pull request #23668 from sdfgeoff/fix_angular_constraints | Rémi Verschelde |
2018-11-16 | Corrected some points discussed in #17491 | Juan Linietsky |
2018-11-16 | -Make sure monitorable cant be flipped while flushing queries, fixes #17330 | Juan Linietsky |
2018-11-16 | Use hint_color when getting shader default params | JFonS |
2018-11-14 | Ensure that even at slow speed, you will always get collision using kinematic... | Juan Linietsky |
2018-11-14 | Proper validation of out arguments in built-in shader functions, closes #16244 | Juan Linietsky |
2018-11-14 | Merge pull request #23248 from dlasalle/fog | Juan Linietsky |
2018-11-14 | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky |
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle |
2018-11-13 | Ability to remove buses while they are being used on 2D and 3D stream players... | Juan Linietsky |
2018-11-13 | Added angular restitution | Geoffrey Irons |
2018-11-12 | Merge pull request #23254 from ibrahn/gles2-var-init-cleanup | Rémi Verschelde |
2018-11-12 | Merge pull request #23407 from bojidar-bg/3281-ysort-recursive | Rémi Verschelde |
2018-11-12 | Use `ResourceLoader::exists` to check for default audio bus layout | merumelu |
2018-11-12 | Do not allow samplers where they dont belong (variables/return types), fixes ... | Juan Linietsky |
2018-11-10 | Make sure rotated shapes with one way direction collisions work, fixes #12791 | Juan Linietsky |
2018-11-08 | Effectively ensure that surface materials are the right size when setting the... | Juan Linietsky |
2018-11-08 | 2D Rigid Body CCD should work again, fixes #6664 | Juan Linietsky |