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AgeCommit message (Expand)Author
2021-06-16Rename `is_valid_integer()` to `is_valid_int()`Lightning_A
2021-06-16Refactor VisibilityNotifierreduz
2021-06-15Merge pull request #49630 from kodiwills/fix-custom-irradiance-typoRémi Verschelde
2021-06-15Fix typo in CUSTOM_IRRADIANCE calculationsKodi
2021-06-14Merge pull request #49584 from timothyqiu/shader-data-null-checkRémi Verschelde
2021-06-14Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-setsRémi Verschelde
2021-06-14Merge pull request #49585 from timothyqiu/oh-unsignedRémi Verschelde
2021-06-14Merge pull request #48847 from JFonS/vis_depsRémi Verschelde
2021-06-14Implement visibility range and dependencies.jfons
2021-06-14Fix invalid read when using MultiMeshHaoyu Qiu
2021-06-14Add missing null check for ShaderDataHaoyu Qiu
2021-06-14Fixed error spam when XR mode is not enabled and a missed setting renameBastiaan Olij
2021-06-13Store SSAO uniform sets per viewportclayjohn
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-12Make shader compiler again after roughness limiter fixreduz
2021-06-12Merge pull request #49549 from clayjohn/VULKAN-roughness-limiterJuan Linietsky
2021-06-12Fix roughness limiter derivativeclayjohn
2021-06-12Fix VoxelGI (works again).reduz
2021-06-12Merge pull request #49520 from pfertyk/issue-46278-empty-texture-crashes-godotRémi Verschelde
2021-06-11Validate texture in RendererStorageRD::freePaweł Fertyk
2021-06-11Merge pull request #49312 from RandomShaper/reference_to_ref_countRémi Verschelde
2021-06-11Merge pull request #47835 from mortarroad/master-lossless-webpRémi Verschelde
2021-06-11Fix tangent importingreduz
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-11Implement lossless WebP encodingMorris Tabor
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-06-11Merge pull request #42636 from madmiraal/fix-infinite-inertiaRémi Verschelde
2021-06-10Merge pull request #49456 from Chaosus/fix_shader_lengthYuri Roubinsky
2021-06-10Fix `length()` array function usage in shaderYuri Roubinsky
2021-06-09Refactor CommandQueueMTreduz
2021-06-09Fix shader compilation with render_mode: `specular_phong`Yuri Roubinsky
2021-06-08Removes deleted OrenNayar mode from shaders and materialsYuri Roubinsky
2021-06-07Fix uninitialized members in physics query resultsPouleyKetchoupp
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
2021-06-06Prevent shader crash when returning array when return type is scalarYuri Roubinsky
2021-06-05Rename GI Classesreduz
2021-06-05Merge pull request #45364 from madmiraal/rename-quatRémi Verschelde
2021-06-05Deleted YSort, moved its functionality directly into Node2D.andriyDev
2021-06-04Safe margin cleanupPouleyKetchoupp
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Merge pull request #38430 from aaronfranke/transform3dRémi Verschelde
2021-06-03Merge pull request #43450 from aaronfranke/mouse-mode-bitwiseRémi Verschelde
2021-06-03Rename Vector2 clamped to limit_length and add limit_length to Vector3Aaron Franke
2021-06-03Add MOUSE_MODE_CONFINED_HIDDENAaron Franke
2021-06-03Rename files and the exposed name for Transform3DAaron Franke
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-06-01Move remaining dummy drivers to servers.Fabio Alessandrelli