index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
Age
Commit message (
Expand
)
Author
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-11
Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_types
Rémi Verschelde
2022-01-11
Fixed incorrect property types
Arnav Vijaywargiya
2022-01-11
Merge pull request #56416 from BastiaanOlij/fix_xr_viewport_size_overrule
Rémi Verschelde
2022-01-10
Merge pull request #56627 from Chaosus/shader_better_limit_warning
Rémi Verschelde
2022-01-09
[TextServer] Improve ligature cursor handling.
bruvzg
2022-01-08
Enhances a shader uniform limit warning
Yuri Roubinsky
2022-01-08
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-07
Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolution
Rémi Verschelde
2022-01-06
Merge pull request #56540 from Calinou/renderingserver-expose-ssil-quality
Rémi Verschelde
2022-01-06
Fix queueing a texture and regular uniform update in RD backend in succession.
SaracenOne
2022-01-06
Expose RenderingServer SSIL quality setter methods
Hugo Locurcio
2022-01-05
Merge pull request #56522 from akien-mga/navigation-restore-safe-get_singleton
Rémi Verschelde
2022-01-05
NavigationServer: Restore constness for thread safe `get_singleton`
Rémi Verschelde
2022-01-05
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
Merge pull request #56220 from williamd67/GPULightmapper-implement-sky-ambien...
JFonS
2022-01-05
Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-down
Rémi Verschelde
2022-01-05
Merge pull request #56278 from GanidhuAbey/dof_msaa_bug
Rémi Verschelde
2022-01-05
Fix incorrect format and buffer used for bone weights.
bruvzg
2022-01-04
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
Rémi Verschelde
2022-01-04
Merge pull request #54791 from NHodgesVFX/master
Rémi Verschelde
2022-01-04
Merge pull request #56486 from Chaosus/shader_fix_render_mode
Yuri Roubinsky
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #55386 from Calinou/allow-disable-depth-prepass
Rémi Verschelde
2022-01-04
Fix `world_vertex_coords` render mode usage in the shaders
Yuri Roubinsky
2022-01-04
Merge pull request #55418 from Calinou/voxelgi-dynamic-map-use-16-bit-depth
JFonS
2022-01-04
Merge pull request #56477 from Chaosus/fix_device_crash
Yuri Roubinsky
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
Merge pull request #54409 from clayjohn/VULKAN-glow-flicker
Rémi Verschelde
2022-01-04
Add a check for device in shader lang to prevent startup editor crash
Yuri Roubinsky
2022-01-04
Merge pull request #55424 from Calinou/voxelgi-remove-unused-struct-fields
Rémi Verschelde
2022-01-04
Merge pull request #55422 from Calinou/gi-shader-remove-unused-define
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Add a shader warning when the uniform buffer limit is exceeded
Yuri Roubinsky
2022-01-03
Merge pull request #56190 from Chaosus/shader_varying_pass_to_func
Rémi Verschelde
2022-01-03
Merge pull request #56187 from Chaosus/fix_default_texture
Rémi Verschelde
2022-01-03
Merge pull request #56370 from Chaosus/fix_shader_instance_uniform
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2022-01-02
Fix XR viewport size overrule and incorrect usage of internal size
Bastiaan Olij
2021-12-31
Fix incorrect updating global uniform buffer
Yuri Roubinsky
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-26
fixed depth of field bug with msaa
GanidhuAbey
2021-12-24
GPULightmapper: react on sky ambient properties
William Deurwaarder
2021-12-24
GPULightmapper: cube to panorama copy function flip y based on flag
William Deurwaarder
2021-12-23
Allow pass varyings as out param to the function, when it's possible
Yuri Roubinsky
2021-12-23
Fix default texture of unassigned sampler with hint_normal
Yuri Roubinsky
2021-12-22
Expose RenderingServer GI half resolution setter method
Hugo Locurcio
2021-12-21
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-20
[Headless] Workaround texture load failure.
Fabio Alessandrelli
[next]