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2022-01-03
Merge pull request #56370 from Chaosus/fix_shader_instance_uniform
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2022-01-02
Fix XR viewport size overrule and incorrect usage of internal size
Bastiaan Olij
2021-12-31
Fix incorrect updating global uniform buffer
Yuri Roubinsky
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-26
fixed depth of field bug with msaa
GanidhuAbey
2021-12-24
GPULightmapper: react on sky ambient properties
William Deurwaarder
2021-12-24
GPULightmapper: cube to panorama copy function flip y based on flag
William Deurwaarder
2021-12-23
Allow pass varyings as out param to the function, when it's possible
Yuri Roubinsky
2021-12-23
Fix default texture of unassigned sampler with hint_normal
Yuri Roubinsky
2021-12-22
Expose RenderingServer GI half resolution setter method
Hugo Locurcio
2021-12-21
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-20
[Headless] Workaround texture load failure.
Fabio Alessandrelli
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-12-16
Merge pull request #55970 from Chaosus/shader_fix_struct_warning
Rémi Verschelde
2021-12-15
Fix struct usage passing to shader warning system
Yuri Roubinsky
2021-12-15
Rename shader hint `filter_anisotropy` to `filter_anisotropic`
Yuri Roubinsky
2021-12-15
Fix shader array parsing in variable declaration
Yuri Roubinsky
2021-12-15
Merge pull request #55903 from Chaosus/shader_struct
Rémi Verschelde
2021-12-15
Merge pull request #55913 from Chaosus/fix_shader_crash
Rémi Verschelde
2021-12-15
Rename shader hint `filter_aniso` to `filter_anisotropy`
Yuri Roubinsky
2021-12-14
Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-12-13
Fix shader crash when assigned array from struct to a variable by index
Yuri Roubinsky
2021-12-13
Allow declaring multiple members in one expression in shader structs
Yuri Roubinsky
2021-12-11
Restore shader parsing errors with lack of semicolon in a block
Yuri Roubinsky
2021-12-10
Merge pull request #55736 from nekomatata/physics-apply-forces
Camille Mohr-Daurat
2021-12-10
Merge pull request #55773 from nekomatata/fix-raycast-ccd
Camille Mohr-Daurat
2021-12-10
Fix rigid body ray cast CCD in 2D and 3D Godot Physics
PouleyKetchoupp
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
Merge pull request #55702 from nekomatata/physics-solver-settings
Rémi Verschelde
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-10
Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
Merge pull request #55623 from Chaosus/shader_refactor_const_suffix
Yuri Roubinsky
2021-12-10
Refactor constant suffix parsing in a shader
Yuri Roubinsky
2021-12-10
Merge pull request #55762 from nekomatata/body-motion-no-margin
Rémi Verschelde
2021-12-10
Merge pull request #55572 from aaronfranke/ci-double
Rémi Verschelde
2021-12-10
Merge pull request #55763 from Chaosus/shader_hint_completion
Yuri Roubinsky
2021-12-10
Merge pull request #43181 from nathanfranke/string-empty
Rémi Verschelde
2021-12-10
Added completion for uniform hints in a shader
Yuri Roubinsky
2021-12-09
Handle test body motion with 0 margin
PouleyKetchoupp
2021-12-09
Merge pull request #55714 from Geometror/fix-fog-spotlight
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-08
Fix volumetric fog in combination with spotlights
Hendrik Brucker
2021-12-08
Make `compile` shader function to use struct instead long parameter list
Yuri Roubinsky
2021-12-08
Decrease the default dynamic range in VoxelGIData to 2.0
Hugo Locurcio
2021-12-07
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-07
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
Rémi Verschelde
2021-12-06
Rename `VideoPlayer` to `VideoStreamPlayer` for consistency
Rémi Verschelde
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