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Godot with FMOD integration
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2022-09-21
Merge pull request #62429 from smix8/navigation_path_query_4.x
Rémi Verschelde
2022-09-21
Merge pull request #65828 from rburing/body_state_sync_callable
Rémi Verschelde
2022-09-20
Add NavigationPathQuery
smix8
2022-09-20
[macOS] Add an option to align window buttons in "extend to title" mode.
bruvzg
2022-09-20
Merge pull request #65541 from clayjohn/renderer-setting
Rémi Verschelde
2022-09-19
Merge pull request #66065 from kidinashell/issue-59488
Rémi Verschelde
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work
Tobias Widner
2022-09-19
Warn users when collisions are not supported
fabriceci
2022-09-19
Merge pull request #64728 from fabriceci/only-report-recovery-for-floor-snapping
Rémi Verschelde
2022-09-19
Merge pull request #65915 from clayjohn/VULKAN-mobile-fog
Rémi Verschelde
2022-09-18
Turn on recovery as collisions only for floor snapping as this leads to unwan...
fabriceci
2022-09-16
Restore fog in vulkan mobile renderer.
clayjohn
2022-09-16
Merge pull request #65833 from JFonS/taa_fix_particles_errors
Rémi Verschelde
2022-09-16
Fix error spam in the renderer when using GPUParticles3D
JFonS
2022-09-16
Merge pull request #65794 from Geometror/fix-canvas-backbuffer
Rémi Verschelde
2022-09-15
Merge pull request #65800 from dsnopek/xr-resize-viewport-3
Clay John
2022-09-15
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-15
Extract shared scene data into a separate class
Bastiaan Olij
2022-09-14
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
David Snopek
2022-09-15
Fix/restore BackBufferCopy
Hendrik Brucker
2022-09-15
Merge pull request #65804 from clayjohn/octahedral-decode
Rémi Verschelde
2022-09-14
Decode octahedral compression when retreiving meshes
clayjohn
2022-09-15
Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur
Rémi Verschelde
2022-09-14
Merge pull request #65048 from rburing/solve_static_world_boundary_motion_2d
Rémi Verschelde
2022-09-14
Merge pull request #65654 from JohanAR/emit_subparticle_from_start
Rémi Verschelde
2022-09-14
Merge pull request #65789 from clayjohn/sky-update-bug
Rémi Verschelde
2022-09-14
Merge pull request #65418 from JFonS/taa_multimesh
Clay John
2022-09-14
Clear last frame directional light buffer when number of lights changes.
clayjohn
2022-09-13
Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-13
Merge pull request #65579 from ZuBsPaCe/fix-viewport-sibling-order
Rémi Verschelde
2022-09-13
Merge pull request #65653 from Chaosus/shader_completion_fix
Rémi Verschelde
2022-09-13
Merge pull request #65738 from BastiaanOlij/fix_ssao_ssil_memory_leak
Rémi Verschelde
2022-09-13
Fix uniform buffer being created every frame is SSAO and SSIL half_size is di...
Bastiaan Olij
2022-09-12
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
clayjohn
2022-09-12
Merge pull request #65544 from clayjohn/lambert-wrap
Rémi Verschelde
2022-09-12
Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing ...
clayjohn
2022-09-12
Add motion vectors support for MultiMeshInstance
jfons
2022-09-12
Merge pull request #65594 from clayjohn/SSR-dialectric
Rémi Verschelde
2022-09-12
Fixed MSAA initialisation in clustered forward renderer
Bastiaan Olij
2022-09-11
Prevent duplicated hints in shader uniform completion
Yuri Rubinsky
2022-09-11
Allow emit_subparticle from start function
Johan Aires Rastén
2022-09-09
Properly scale SSR reflection based on metallic value for dielectric materials
clayjohn
2022-09-09
Sibling SubViewports must be rendered from top to bottom
ZuBsPaCe
2022-09-09
PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really)
Ricardo Buring
2022-09-07
Merge pull request #65473 from Chaosus/shader_fix_completion
Yuri Rubinsky
2022-09-07
Merge pull request #65475 from timothyqiu/bounds-check
Rémi Verschelde
2022-09-07
Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with ...
Haoyu Qiu
2022-09-07
Remove `shader_type` from completion (when it does not need any more)
Yuri Rubinsky
2022-09-07
Expose registration of physics servers to GDExtension
Ricardo Buring
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