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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-06-05
Merge pull request #9038 from AlexHolly/rect2-rename-pos
Rémi Verschelde
2017-06-04
Added depth texture support (using parallax) to default material.
Juan Linietsky
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-01
Rework shading modes and change location of light shader
Juan Linietsky
2017-05-31
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-29
Fixed a typo in a Visual Server var name (#8977)
suptoasty
2017-05-25
Removed skybox support, added panorama support. Skybox support may come back ...
Juan Linietsky
2017-05-20
Added texture_get_texid
BastiaanOlij
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-07
Improve documentation of thirdparty code snippets
Rémi Verschelde
2017-05-02
Add double-sided flag to SpriteBase3D (fixes #8007)
Andrea Faulds
2017-05-01
Fix get_shader_type index upper bound
Carter Anderson
2017-04-27
AudioServer: Set singleton to NULL when destructed
Ignacio Etcheverry
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-10
Fix crash on exit.
Andreas Haas
2017-04-09
-Fixed crash with splash screen on windows
Juan Linietsky
2017-04-09
Restored (And auto-generated) splash image
Juan Linietsky
2017-04-09
-Fix eternal black screen on Windows
Juan Linietsky
2017-04-08
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-13
fixed ClassDB inconsistencies
Karroffel
2017-03-13
Merge pull request #7981 from RandomShaper/position-for-2d-shaders
Rémi Verschelde
2017-03-08
Map POSITION to gl_FragCoord.xy for 2D shaders
Pedro J. Estébanez
2017-03-06
Complement KinematicBody2D fix
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Style: prevent bogus macro formatting by clang-format
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-28
Merge pull request #7878 from RebelliousX/else
Rémi Verschelde
2017-02-28
Inf and NaN support added to GDScript.
Saracen
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-26
Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-16
a ton of bug fixes to the renderer
Juan Linietsky
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-12
Merge pull request #7763 from Limb/fixwindowscompile
Rémi Verschelde
2017-02-12
Merge pull request #7746 from sanikoyes/Pr-fix-msvc-compile
Rémi Verschelde
2017-02-08
Fixed compilation issues with Visual Studio
Kenneth Lorthioir
2017-02-08
basic contact shadows implementation, will most likely need some polishing
Juan Linietsky
2017-02-07
Merge pull request #7715 from m4nu3lf/bugfix/g6dof_joint_setter
Rémi Verschelde
2017-02-07
Fix msvc compile error
sanikoyes
2017-02-06
shadows were not working in-editor for nvidia, fixed now
Juan Linietsky
2017-02-06
ability to adjust propagation in gi probe
Juan Linietsky
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
2017-02-03
Fixed property setter in G6DOF joint
m4nu3lf
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