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2022-07-18
Merge pull request #62265 from d-robbins/specular_shininess_used
Rémi Verschelde
2022-07-18
Merge pull request #62848 from RandomShaper/shader_writability_improvement
Rémi Verschelde
2022-07-18
Make SDFGI direct light shader follow the same-writability rule
Pedro J. Estébanez
2022-07-18
added usage_defines for SPECULAR_SHININESS
David R
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-15
Fix DirectionalLight2D and PointLight2D shadows not rendering correctly
sakrel
2022-07-15
Use BitField hint for the TextServer enums. Add missing parts for BitField su...
bruvzg
2022-07-14
Merge pull request #58763 from Calinou/editor-fix-default-float-step
Rémi Verschelde
2022-07-14
Merge pull request #62947 from BastiaanOlij/fix_mesh_instance_free
Rémi Verschelde
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-12
Fix typo, call mesh_instance_free not mesh_free
Bastiaan Olij
2022-07-10
Fix some properties having an invalid float step of `0`
Hugo Locurcio
2022-07-09
Fix dead link in TAA resolve shader comment
Hugo Locurcio
2022-07-08
Bind correct default resource type in GI
Pedro J. Estébanez
2022-07-08
Account for relative z-indexes when y-sorting
Xentripetal
2022-07-08
Merge pull request #62277 from RandomShaper/depth_buffer_no_sampling
Rémi Verschelde
2022-07-07
Merge pull request #62108 from bruvzg/font_config_v3
Rémi Verschelde
2022-07-06
Prevent possible crash when mesh is freed
Yuri Rubinsky
2022-07-06
Remove Octree
lawnjelly
2022-07-06
Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-07-06
Remove unused anisotropy setter/getter methods in VoxelGI
Hugo Locurcio
2022-07-02
Improve antialiased line drawing sharpness and respect of original width
Hugo Locurcio
2022-07-02
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-07-01
Remove debugging print following GI reorganization
Hugo Locurcio
2022-06-29
Evaluate specular reflections using specular dominant direction instead of as...
clayjohn
2022-06-30
Split MovieWriterPNGWAV into its own file
Hugo Locurcio
2022-06-28
Merge pull request #62482 from JFonS/fix_crash_canvas_mode
Rémi Verschelde
2022-06-28
Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static
Rémi Verschelde
2022-06-28
Fix crash in Environment "Canvas" background mode.
JFonS
2022-06-28
Merge pull request #62467 from RandomShaper/descriptor_rw_matters
Rémi Verschelde
2022-06-27
Fixed FSR. Before, it was commiting the
Je06jm
2022-06-27
Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-27
Merge pull request #62390 from Calinou/movie-writer-tweak-settings
Rémi Verschelde
2022-06-27
Rationalize certain cases of texture usage flags
Pedro J. Estébanez
2022-06-26
Fix typo in roughness shaders
Bastiaan Olij
2022-06-25
Add property hints to MovieWriter settings
Hugo Locurcio
2022-06-24
Merge pull request #62133 from BastiaanOlij/move_cubemap_effects
Rémi Verschelde
2022-06-24
Merge pull request #62300 from smix8/navigation_map_force_update_4.x
Rémi Verschelde
2022-06-24
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-23
Add NavigationServer.region_owns_point() helper function
smix8
2022-06-23
Use the Static global illumination mode in GeometryInstance3D by default
Hugo Locurcio
2022-06-23
Add NavigationServer map_force_update() function
smix8
2022-06-23
Merge pull request #62312 from smix8/navigation_get_maps_4.x
Rémi Verschelde
2022-06-23
Merge pull request #61221 from BastiaanOlij/split_gi_effects
Rémi Verschelde
2022-06-22
Merge pull request #55846 from ellenhp/fix_ogg_edge_cases
Rémi Verschelde
2022-06-22
Merge pull request #35758 from zmanuel/eliminate-draw-pending
Rémi Verschelde
2022-06-22
Merge pull request #62286 from JFonS/taa_global_time
Rémi Verschelde
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