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2022-12-13Remove high quality glow as it is not any higher quality than regular glowclayjohn
2022-12-13Merge pull request #69985 from clayjohn/mobile-rimRémi Verschelde
2022-12-13Merge pull request #69828 from clayjohn/SSR-roughnessRémi Verschelde
2022-12-12Ensure that rim lighting uses a exponent base greater than zeroclayjohn
2022-12-12Fix screen texture slightly darkerFabio Iotti
2022-12-12Refactor SPIR-V reflection into a generic RenderingDevice featurePedro J. Estébanez
2022-12-12Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.xRémi Verschelde
2022-12-12Fix Navigation agent callback wild pointer crashsmix8
2022-12-12Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextensionRémi Verschelde
2022-12-12Rename all gdnative occurences to gdextensionGilles Roudière
2022-12-11Add PropertyInfo overload for GLOBAL_DEFkobewi
2022-12-11Changed `RD::PipelineDynamicStateFlags` type to enum flagsYuri Rubinsky
2022-12-11Merge pull request #69852 from rburing/heightmap_shape_typo_bugfixRémi Verschelde
2022-12-10Enable assigning an owner to navigation regions and linksJosh Jones
2022-12-10Add maximum roughness cutoff to SSR to improve performanceHugo Locurcio
2022-12-10Fix typo bug in heightmap shapeRicardo Buring
2022-12-09Remove warning when playing random no-repeat sound with only 1 sound in poolHugo Locurcio
2022-12-09Fade out SSR with roughness so that it doesn't show at high roughness amountsclayjohn
2022-12-08Merge pull request #69735 from clayjohn/Particles2D-sdfRémi Verschelde
2022-12-07Detect and report if 2D particles use the screen SDFclayjohn
2022-12-07Merge pull request #69712 from bruvzg/real_sizeRémi Verschelde
2022-12-07Merge pull request #69091 from CherrySodaPop/vr-texel-zero-divisionRémi Verschelde
2022-12-07Merge pull request #69674 from rburing/conStraintRémi Verschelde
2022-12-07Check if VRS is supported on creating VRS objectLily Garcia
2022-12-07Rename `window_get_real_size` to `window_get_size_with_decorations`, add `win...bruvzg
2022-12-07Fix Determining Window for TouchscreenMarkus Sauermann
2022-12-06Merge pull request #69671 from rburing/cylinder-cylinder_sat_typoRémi Verschelde
2022-12-06Fix typo in physics step: contraint -> constraintRicardo Buring
2022-12-06Fix typo in cylinder-cylinder SAT collision solverRicardo Buring
2022-12-06Merge pull request #69657 from rburing/degenerate_capsule_has_no_edgeRémi Verschelde
2022-12-06Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrixRémi Verschelde
2022-12-06Fix collision detection for degenerate capsulesRicardo Buring
2022-12-06Modified the mobile renderer to apply the sky_transform operations in the sam...Malcolm Nixon
2022-12-06Merge pull request #65035 from nathanfranke/fix-aabb-meshRémi Verschelde
2022-12-05draw fish bones for Path2D and Path3DYaohua Xiong
2022-12-05Merge pull request #68995 from bruvzg/sys_font_for_textRémi Verschelde
2022-12-04fix aabb errors on meshes with bones on multiple surfacesNathan Franke
2022-12-04Use system fonts as fallback and improve system font handling.bruvzg
2022-12-03Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour
2022-12-03Merge pull request #69522 from clayjohn/IBL-black-metalRémi Verschelde
2022-12-03Merge pull request #69514 from clayjohn/IBL-roughnessRémi Verschelde
2022-12-02Allow black metallic materials to reflect IBLclayjohn
2022-12-02Properly remap roughness when reading from radiance mapclayjohn
2022-12-02Merge pull request #68870 from dsnopek/master-webxr-inputRémi Verschelde
2022-12-01Get WebXR fully working in Godot 4!David Snopek
2022-12-01Merge pull request #69430 from Rindbee/fix-clip-contentsRémi Verschelde
2022-12-01Merge pull request #69325 from clayjohn/GLES3-skeletonsRémi Verschelde
2022-12-01Fix child nodes still being drawn when the visible area of a control with `cl...Rindbee
2022-11-30Simplify GDVIRTUAL_REQUIRED_CALL callskobewi
2022-11-29Add Skeletons and Blend Shapes to the OpenGL rendererclayjohn