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AgeCommit message (Expand)Author
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-25Merge pull request #63219 from reduz/implement-vector4-projectionRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-23Merge pull request #63265 from reduz/stream-bpm-supportRémi Verschelde
2022-07-23Fix some errors after shader preprocessor PRYuri Rubinsky
2022-07-23Implement BPM supportreduz
2022-07-23Merge pull request #62513 from reduz/shader_preprocessor_remakeRémi Verschelde
2022-07-22Merge pull request #62478 from BastiaanOlij/split_effects_20220628Rémi Verschelde
2022-07-22Clean up Shader Preprocessorreduz
2022-07-22Adding shader preprocessor supportYuri Roubinsky
2022-07-21Fix various typos not caught by codespellluz paz
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-07-19Move screen space effects into a separate classBastiaan Olij
2022-07-18Merge pull request #62834 from RandomShaper/fix_vk_sky_errorRémi Verschelde
2022-07-18Merge pull request #63057 from sakrel/vulkan-fix-2d-shadowsRémi Verschelde
2022-07-18Merge pull request #62265 from d-robbins/specular_shininess_usedRémi Verschelde
2022-07-18Merge pull request #62848 from RandomShaper/shader_writability_improvementRémi Verschelde
2022-07-18Make SDFGI direct light shader follow the same-writability rulePedro J. Estébanez
2022-07-18added usage_defines for SPECULAR_SHININESSDavid R
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-15Fix DirectionalLight2D and PointLight2D shadows not rendering correctlysakrel
2022-07-15Use BitField hint for the TextServer enums. Add missing parts for BitField su...bruvzg
2022-07-14Merge pull request #58763 from Calinou/editor-fix-default-float-stepRémi Verschelde
2022-07-14Merge pull request #62947 from BastiaanOlij/fix_mesh_instance_freeRémi Verschelde
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
2022-07-12Fix typo, call mesh_instance_free not mesh_freeBastiaan Olij
2022-07-10Fix some properties having an invalid float step of `0`Hugo Locurcio
2022-07-09Fix dead link in TAA resolve shader commentHugo Locurcio
2022-07-08Bind correct default resource type in GIPedro J. Estébanez
2022-07-08Account for relative z-indexes when y-sortingXentripetal
2022-07-08Merge pull request #62277 from RandomShaper/depth_buffer_no_samplingRémi Verschelde
2022-07-07Merge pull request #62108 from bruvzg/font_config_v3Rémi Verschelde
2022-07-06Prevent possible crash when mesh is freedYuri Rubinsky
2022-07-06Remove Octreelawnjelly
2022-07-06Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-07-06Remove unused anisotropy setter/getter methods in VoxelGIHugo Locurcio
2022-07-02SCons: Properly track codegen script dependency for generated GLSL headersRémi Verschelde
2022-07-01Remove debugging print following GI reorganizationHugo Locurcio
2022-06-30Split MovieWriterPNGWAV into its own fileHugo Locurcio
2022-06-28Merge pull request #62482 from JFonS/fix_crash_canvas_modeRémi Verschelde
2022-06-28Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-staticRémi Verschelde
2022-06-28Fix crash in Environment "Canvas" background mode.JFonS
2022-06-28Merge pull request #62467 from RandomShaper/descriptor_rw_mattersRémi Verschelde
2022-06-27Fixed FSR. Before, it was commiting theJe06jm
2022-06-27Consider uniform writability part of the interface of the setPedro J. Estébanez
2022-06-28Split dependency logicBastiaan Olij
2022-06-27Merge pull request #62390 from Calinou/movie-writer-tweak-settingsRémi Verschelde
2022-06-27Rationalize certain cases of texture usage flagsPedro J. Estébanez
2022-06-26Fix typo in roughness shadersBastiaan Olij