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AgeCommit message (Expand)Author
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-23WIP immediates and proper buffers swappingJuan Linietsky
2016-11-22Instancing is working! (hooray)Juan Linietsky
2016-11-21Skeletons are working now.Juan Linietsky
2016-11-20Huge amount of improvement in the material system. Materials should beJuan Linietsky
2016-11-19working reflection probes!!Juan Linietsky
2016-11-11Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-11-01style: Various other PEP8 fixes in Python filesRémi Verschelde
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-10-31shadow atlas allocation (work in progress)Juan Linietsky
2016-10-29-Many many fixesJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-22Merge pull request #6812 from RandomShaper/get-visualserver-clear-colorRémi Verschelde
2016-10-21More scene work, can display a skyboxJuan Linietsky
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-13Add/expose VisualServer::get_default_clear_color()Pedro J. Estébanez
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-10-09Merge pull request #6761 from neikeq/pr-missing-defvalIgnacio Etcheverry
2016-10-09Bindings: Fix missing default valueIgnacio Etcheverry
2016-10-09Merge pull request #6691 from Faless/expose_more_physicsRémi Verschelde
2016-10-09Merge pull request #6627 from seijihariki/fix_crash_collider_overlapRémi Verschelde
2016-10-07-the new shader language seems to workJuan Linietsky
2016-10-05bind method canvas_item_set_sort_children_by_yAriel Manzur
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky
2016-10-03make editor update by tracking changes in visualserverrasterJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-10-03Expose more 2D/3D physics options in project settingsFabio Alessandrelli
2016-09-26Now ignoring remaining collision shapes.Victor Seiji Hariki
2016-09-20Merge pull request #6557 from anneomcl/masterIgnacio Etcheverry
2016-09-19Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl
2016-09-17Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
2016-09-10Merge pull request #6250 from Ovnuniarchos/CursorHotspotJuan Linietsky
2016-09-07Expose light shadow color to canvas item shadersPedro J. Estébanez
2016-09-01-Fixed issue in Kinematicbody2DJuan Linietsky
2016-08-31More improvements to visual script..Juan Linietsky
2016-08-31draw_line: Properly bind antialiased argumentRémi Verschelde
2016-08-30More visual script improvementsJuan Linietsky
2016-08-23Mouse hotspot is not honored.Ovnuniarchos
2016-08-13Remove some unused variablesJohan Manuel
2016-07-25Fix some warningsJohan Manuel
2016-07-24Fix for incorrect velocity report due to a typo.Alex Piola
2016-07-18Merge pull request #5383 from Ovnuniarchos/OptimizeOneWayRémi Verschelde
2016-07-10Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-07-03Can use AtlasTextures as custom mouse cursor.Andreas Haas
2016-06-24Optimized one way collision loops.Ovnuniarchos
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky