Age | Commit message (Expand) | Author |
2021-12-15 | Rename shader hint `filter_anisotropy` to `filter_anisotropic` | Yuri Roubinsky |
2021-12-15 | Fix shader array parsing in variable declaration | Yuri Roubinsky |
2021-12-15 | Merge pull request #55903 from Chaosus/shader_struct | Rémi Verschelde |
2021-12-15 | Merge pull request #55913 from Chaosus/fix_shader_crash | Rémi Verschelde |
2021-12-15 | Rename shader hint `filter_aniso` to `filter_anisotropy` | Yuri Roubinsky |
2021-12-13 | Fix shader crash when assigned array from struct to a variable by index | Yuri Roubinsky |
2021-12-13 | Allow declaring multiple members in one expression in shader structs | Yuri Roubinsky |
2021-12-11 | Restore shader parsing errors with lack of semicolon in a block | Yuri Roubinsky |
2021-12-10 | Merge pull request #55736 from nekomatata/physics-apply-forces | Camille Mohr-Daurat |
2021-12-10 | Merge pull request #55773 from nekomatata/fix-raycast-ccd | Camille Mohr-Daurat |
2021-12-10 | Fix rigid body ray cast CCD in 2D and 3D Godot Physics | PouleyKetchoupp |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp |
2021-12-10 | Merge pull request #55702 from nekomatata/physics-solver-settings | Rémi Verschelde |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio |
2021-12-10 | Merge pull request #55623 from Chaosus/shader_refactor_const_suffix | Yuri Roubinsky |
2021-12-10 | Refactor constant suffix parsing in a shader | Yuri Roubinsky |
2021-12-10 | Merge pull request #55762 from nekomatata/body-motion-no-margin | Rémi Verschelde |
2021-12-10 | Merge pull request #55572 from aaronfranke/ci-double | Rémi Verschelde |
2021-12-10 | Merge pull request #55763 from Chaosus/shader_hint_completion | Yuri Roubinsky |
2021-12-10 | Merge pull request #43181 from nathanfranke/string-empty | Rémi Verschelde |
2021-12-10 | Added completion for uniform hints in a shader | Yuri Roubinsky |
2021-12-09 | Handle test body motion with 0 margin | PouleyKetchoupp |
2021-12-09 | Merge pull request #55714 from Geometror/fix-fog-spotlight | Rémi Verschelde |
2021-12-09 | Add a double-precision editor build to CI | Aaron Franke |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke |
2021-12-08 | Fix volumetric fog in combination with spotlights | Hendrik Brucker |
2021-12-08 | Make `compile` shader function to use struct instead long parameter list | Yuri Roubinsky |
2021-12-07 | Add physics solver settings to project settings | PouleyKetchoupp |
2021-12-07 | Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive | Rémi Verschelde |
2021-12-06 | Rename `VideoPlayer` to `VideoStreamPlayer` for consistency | Rémi Verschelde |
2021-12-06 | Merge pull request #55602 from nekomatata/improve-rigidbody-contacts | Rémi Verschelde |
2021-12-05 | Remove or make verbose some debugging prints | Hugo Locurcio |
2021-12-03 | Update space parameters in 2D and 3D | PouleyKetchoupp |
2021-12-03 | Improve RigidDynamicBody contacts in 2D and 3D | PouleyKetchoupp |
2021-12-03 | Fix `^=` operator in shaders | Yuri Roubinsky |
2021-12-02 | Merge pull request #55474 from akien-mga/copy-operators-no-reference | Rémi Verschelde |
2021-12-02 | Merge pull request #53904 from ChristopheClaustre/bugfix_shader_compile_spirv... | Rémi Verschelde |
2021-12-02 | Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabb | Rémi Verschelde |
2021-12-02 | Fixed minimum size of aabb in ImmediateMesh to draw only one vertex | Silc 'Tokage' Renew |
2021-12-01 | Fix shader crash when using existed constant name for struct | Yuri Roubinsky |
2021-12-01 | Fix declaring array size twice in global shader constant | Yuri Roubinsky |
2021-12-01 | Allow using empty statements in the shader, added formatting warning | Yuri Roubinsky |
2021-11-30 | Merge pull request #55490 from Chaosus/fix_shader_crash | Rémi Verschelde |
2021-11-30 | Merge pull request #55431 from Chaosus/shader_fix_constants | Rémi Verschelde |
2021-11-30 | Fix shader crash when assigning array to non-array in global constant | Yuri Roubinsky |
2021-11-30 | Don't return reference on copy assignment operators | Rémi Verschelde |
2021-11-29 | Fix `INDEX` built-in in a process function of particle shader | Yuri Roubinsky |
2021-11-29 | Fix built-in(PI, TAU, E) assignment to a global constant in a shader | Yuri Roubinsky |
2021-11-26 | PackedByteArray, Array slice end exclusive, rename subarray to slice | Nathan Franke |