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Godot with FMOD integration
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Author
2021-04-12
Fix SoftBody contact impulses applied on rigid bodies
PouleyKetchoupp
2021-04-09
Remove low_end option from renderer, being replaced by separate implementation
Bastiaan Olij
2021-04-06
Merge pull request #47678 from madmiraal/fix-47436.1
Rémi Verschelde
2021-04-06
Merge pull request #47675 from madmiraal/fix-47436
Rémi Verschelde
2021-04-06
Merge pull request #47668 from madmiraal/fix-47438
Rémi Verschelde
2021-04-06
Check for empty ConcavePolygonShape2D before checking for intersection
Marcel Admiraal
2021-04-06
Check ConvexPolygonShape2D point count before calcuating moment of inertia
Marcel Admiraal
2021-04-06
Ensure ConvexPolygonShape3D support count variable is initialised
Marcel Admiraal
2021-04-06
Ensure ConvexPolygonShape support count variable is initialised
Marcel Admiraal
2021-04-05
Move clustered renderer functionality
Bastiaan Olij
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `modernize-use-default-member-init`
Rémi Verschelde
2021-04-03
Merge pull request #47452 from BastiaanOlij/xr_positional_tracker_ref
Rémi Verschelde
2021-04-02
Fix crash caused by null parameter passed to CameraServer.add_feed()
lucicam
2021-03-31
Merge pull request #47250 from BastiaanOlij/check_vulkan_version
Rémi Verschelde
2021-03-31
As GLSLang seems to be all or nothing, added our own defines
Bastiaan Olij
2021-03-31
[Complex Text Layouts] Provide access to glyph contour points.
bruvzg
2021-03-29
Change XRPositionalTracker to a reference and better expose it to GDNative
Bastiaan Olij
2021-03-26
Merge pull request #44695 from madmiraal/fix-44632
Rémi Verschelde
2021-03-26
Obtain supported Vulkan API
Bastiaan Olij
2021-03-25
Fix failure in set_primary_interface when parameter is null
lucicam
2021-03-22
[Godot Physics]: Correct typo in moment of inertia calculations.
Josh Jones
2021-03-20
Merge pull request #46917 from nekomatata/solver-kinematic-bug-fix
Rémi Verschelde
2021-03-20
Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation
Rémi Verschelde
2021-03-20
Merge pull request #46937 from nekomatata/soft-body-support
Rémi Verschelde
2021-03-20
Merge pull request #47139 from nekomatata/concave-backface-collision
Rémi Verschelde
2021-03-20
Fix some angular velocity calculations
e344fde6bf
2021-03-18
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-18
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
Merge pull request #47133 from groud/navigation_2d_bugfix
Rémi Verschelde
2021-03-18
Make 2D navigation consider scale
Gilles Roudière
2021-03-18
Merge pull request #47125 from BastiaanOlij/SCsub_compile_shaders
Rémi Verschelde
2021-03-18
Changed SCsub for shaders to find shaders automatically and create dependenci...
Bastiaan Olij
2021-03-17
Fix AudioEffectCapture buffer length cannot be changed
jmb462
2021-03-17
Added validation when assigning heightfield_resolution (Fix #46281)
Ignacio Abal
2021-03-17
Merge pull request #47067 from nekomatata/cylinder-fix-margins
Rémi Verschelde
2021-03-17
Merge pull request #47084 from nekomatata/cylinder-capsule-collision-fix
Rémi Verschelde
2021-03-17
Merge pull request #47024 from groud/navigation
Rémi Verschelde
2021-03-16
Fix capsule-cylinder collision in godot physics
PouleyKetchoupp
2021-03-16
Merge pull request #46984 from sboronczyk/fix-shader-issue
Rémi Verschelde
2021-03-16
Fix Cylinder shape collision with margins when using GJK-EPA
PouleyKetchoupp
2021-03-15
Allow Navigation to be more flexible
Gilles Roudière
2021-03-14
Check if an input image wasn't Image on several functions in CameraFeed
Kongfa Waroros
2021-03-13
fix issue vulkan crash on open shader materials
sboronczyk
2021-03-11
Fix GodotPhysics solver with kinematic body set to report contacts
PouleyKetchoupp
2021-03-11
Removed time duplicate from ForwardClustered. Just use the variable from its ...
Bastiaan Olij
2021-03-11
Combine init_gi and init_sdfgi into a single init
Bastiaan Olij
2021-03-11
Renamed one more Forward render struct and fixed typo
Bastiaan Olij
2021-03-11
Moving RendererStorageRD *storage to protected, no sense duplicating it in fo...
Bastiaan Olij
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