index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
Age
Commit message (
Expand
)
Author
2018-07-17
Merge pull request #20215 from marcelofg55/audio_latency
Max Hilbrunner
2018-07-17
Merge pull request #20158 from Overblob/Fixed_shader_parsing_error_log
Rémi Verschelde
2018-07-17
Further fixes to KinematicBody2D API, support for sync motion in moving objects
Juan Linietsky
2018-07-17
Added Performance.AUDIO_OUTPUT_LATENCY
Marcelo Fernandez
2018-07-16
-Added support for raycast in KinematicBody2D
Juan Linietsky
2018-07-16
Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-07-14
Visual Shaders are back.
Juan Linietsky
2018-07-14
Fixed error due to bad cursor handling when parsing shader code
Overblob
2018-07-12
Merge pull request #20026 from taylorjoshuaw/fix-window-height-crash
Max Hilbrunner
2018-07-12
Merge pull request #19540 from muiroc/cylinder
Max Hilbrunner
2018-07-07
Changed minimum visible viewport size
Josh Taylor
2018-07-06
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-07-04
Merge pull request #19786 from JFonS/correct_normal_scaling
Rémi Verschelde
2018-07-03
Ensure, if a texture meant for a normal map is imported and size limit exists...
Juan Linietsky
2018-07-03
Hacked around duplication bug. I think duplicate needs to be even smarter, ma...
Juan Linietsky
2018-07-02
Added ability for SSAO to affect AO textures too
Juan Linietsky
2018-07-01
added cylinder shape support
muiroc
2018-06-29
Merge pull request #19678 from vnen/remove-latency-print
George Marques
2018-06-23
Fix typo in y shift
Bastiaan Olij
2018-06-21
Add render mode to ensure correct normals when using non-uniform scaling
JFonS
2018-06-20
Remove audio latency print
George Marques
2018-06-15
Removed unused AudioServer::update function
Marcelo Fernandez
2018-06-11
Moved culling, updated lights and shadows into a prepare function so it is on...
Bastiaan Olij
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-06-01
Fix return type of isnan and isinf in the shader language
Oliver Rausch
2018-05-26
Merge pull request #18349 from Gorgexpress/master
Max Hilbrunner
2018-05-25
Expose methods area_set_area_monitor_callback and area_set_monitorable in Phy...
MrCdK
2018-05-16
Merge pull request #18868 from bruvzg/clang_6_workaround
Rémi Verschelde
2018-05-16
Fix bad operator check in `ShaderLanguage::_validate_assign`
nemerle
2018-05-14
Workaround for clang 6 bug.
bruvzg
2018-05-08
canvas_item_add_triangle_array bind fixup
Marcelo Fernandez
2018-05-08
Merge pull request #17559 from simedis/joint_motors
Rémi Verschelde
2018-05-07
Merge pull request #17845 from JFonS/disable_spatial_shadows
Juan Linietsky
2018-05-07
Merge pull request #18144 from Crazy-P/Resolves-crash-on-shape2D-culling-for-...
Juan Linietsky
2018-05-07
Merge pull request #18533 from JFonS/fix_shader_compile
Juan Linietsky
2018-05-07
Fix vector reduction in shader language
JFonS
2018-05-07
Merge pull request #18495 from Zylann/partial_texture_update
Juan Linietsky
2018-05-07
Merge pull request #18677 from BastiaanOlij/add_no_blend
Juan Linietsky
2018-05-07
Add no-blend canvas item render_mode
Bastiaan Olij
2018-05-06
Added option to viewport to keep linear color
Bastiaan Olij
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-05-01
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
Rémi Verschelde
2018-05-01
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
Rémi Verschelde
2018-04-29
Added partial texture update to VisualServer
Marc Gilleron
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-04-22
Fixed 2D intersect_shape limiting broadphase results
Michael
2018-04-21
Fixes logically dead code (Coverity)
Crazy-P
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-04-18
Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shaders
Rémi Verschelde
2018-04-17
Fix typos in shader_language.cpp
Poommetee Ketson
[next]