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Godot with FMOD integration
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Author
2022-10-13
Optimize Convex Collision
Juan Linietsky
2022-10-13
Merge pull request #67335 from clayjohn/GLES3-2d-lights
Rémi Verschelde
2022-10-13
Merge pull request #67320 from Calinou/fix-volumetric-fog-low-density
Rémi Verschelde
2022-10-13
Merge pull request #67307 from TechnoPorg/lod-radial-distance
Rémi Verschelde
2022-10-12
Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-10-13
Fix volumetric fog not rendering at densities lower than or equal to 0.001
Hugo Locurcio
2022-10-12
Use radial distance for making LOD decisions.
TechnoPorg
2022-10-11
Merge pull request #67110 from Chaosus/fix_incorrect_vec3_ubo_fill
Clay John
2022-10-11
Merge pull request #67270 from RandomShaper/slim_usage_msaa_attachment
Rémi Verschelde
2022-10-11
Restrict MSAA attachment usage to the strictly needed set
Pedro J. Estébanez
2022-10-11
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
Rémi Verschelde
2022-10-11
Merge pull request #67176 from cooperra/negative-scale-culling-fix
Rémi Verschelde
2022-10-11
Merge pull request #64268 from timothyqiu/is-finite
Rémi Verschelde
2022-10-11
Merge pull request #67000 from RandomShaper/split_render_further
Rémi Verschelde
2022-10-10
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-10
[macOS] Fix window button position and title bar size when editor scale do no...
bruvzg
2022-10-10
Vulkan Clustered: Fix culling of negatively-scaled objects
Robbie Cooper
2022-10-09
Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`
Yuri Rubinsky
2022-10-08
Merge pull request #67051 from clayjohn/CanvasGroup-clear
Rémi Verschelde
2022-10-08
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-07
Allow clearing backbuffer after finishing CanvasGroup
clayjohn
2022-10-07
Fix material overlay overriding shadow casting logic
clayjohn
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
Merge pull request #67016 from bruvzg/split_caret_dir_marker
Rémi Verschelde
2022-10-07
Merge pull request #66861 from clayjohn/GLES3-mono-ubo
Rémi Verschelde
2022-10-07
Add split caret direction markers. Fix block/overtype caret size.
bruvzg
2022-10-06
Merge pull request #66756 from BastiaanOlij/fix_ssr
Rémi Verschelde
2022-10-06
Polish rendering driver refactor further
Pedro J. Estébanez
2022-10-06
Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-06
Merge pull request #66936 from mihe/inverse-inertia-tensor
Rémi Verschelde
2022-10-06
Merge pull request #66951 from rburing/restore_recovery_as_collision
Rémi Verschelde
2022-10-05
Revert "Turn on recovery as collisions only for floor snapping as this leads ...
Ricardo Buring
2022-10-05
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
Mikael Hermansson
2022-10-05
Merge pull request #66922 from BastiaanOlij/fix_direct_shadow
Rémi Verschelde
2022-10-05
Make sure atlas rect for directional lights is calculated using floats
Bastiaan Olij
2022-10-05
Merge pull request #66683 from clayjohn/SRGB-canvasitem
Rémi Verschelde
2022-10-05
Merge pull request #66720 from qarmin/unintialized_memory
Rémi Verschelde
2022-10-05
Merge pull request #66898 from aaronfranke/proj-mat-columns
Rémi Verschelde
2022-10-05
Merge pull request #66915 from timothyqiu/indexing
Rémi Verschelde
2022-10-05
Fix crash when executing `RenderingServer.mesh_surface_get_format_offset`
Haoyu Qiu
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
Fixing artifacts in SSR
Bastiaan Olij
2022-10-04
Merge pull request #66780 from dsnopek/webxr-emulator-fix
Rémi Verschelde
2022-10-04
Moving SSEffects settings into class
Bastiaan Olij
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-03
Merge pull request #66813 from Chaosus/fix_uniform_crash
Rémi Verschelde
2022-10-03
Fix global uniform crash at editor startup
Yuri Rubinsky
2022-10-03
Remove NO_THREADS fallback code, Godot 4 requires thread support
Rémi Verschelde
2022-10-02
Update Instance flags in shaders to match instance flags in engine
clayjohn
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